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  1. #11
    Will be a skill bar, that show how many you need to progress to gain 1 skill up, with indicators (example green if increase and red if decrease), because i think without this it will be difficult to know where you progressing or regressing.

  2. #12
    Can you add something that shows our level on the UI? It would be nice to know what level I was without having to save all my skill points or write down my level on paper every time it changes.

  3. #13
    Does QL on edible plants and fish currently have any effect on how much hunger is restored, or will QL only be used once they are needed as a craft material, e.g. in cooking or alchemy/medicine, etc?

  4. #14
    Xsyon Citizen VeryWiiTee's Avatar
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    1) I know that there were 20 animals that should have been ready at launch. I know of 3 new models.
    The chicken, the manx, the douglas squirrel. Do you have a rough eta on the rest of the animals or have more been released that I haven't seen/discovered?
    Will we see more animals that we can fight instead of critters?

    2) In the beta we had canopys. Where they ditched in the prelude for now, will we gain them later or have no-one simply discovered them yet?

    3) Animals should grow in strenght (age, experience, stats) is this working as intended and should we expect to meet animals soon that requires more than a single person to kill?
    Will we be able to tell the difference on a weak animal and a strong animal?

  5. #15
    What kind of timeframe are we looking at for architecture changes and agriculture/farming being implemented?

    Same question for trade/transport options (carts, pack animals, etc.)

    Same question for a way to store/transport water.

    Also, this coming spring (in-game) are trees already set to grow around those standing? (Is this in-game yet or will it be soon?) I ask because people are already working on clearcutting again...

    Thanks

  6. #16
    Are manx heads and coyote ribs just for show, or is there a plan for what (currently) useless bones / animal parts will be for? As in -- will there be a bonecrafting recipe that uses generic rib cages, or any thing that uses chicken heads and feet?

    Will there ever be any non-basketry related storage units craftable (leather pouches, bone crafted or wooden bins?)

  7. #17
    Are we going to get any sort of auto zoom in feature for entering buildings? or even when there is solid objects in front of the camera, like a huge wall of dirt? right now the camera just gets stuck on the dirt and you have to manually zoom in

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