Page 1 of 2 12 LastLast
Results 1 to 10 of 22

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    1)Global chat (temp until more people play)
    2)Way more animals but limit the resources they give. (Right now all animals give about the same useful resources)
    3)Much harder rare animals that takes teams of people to kill and a sliding scale up to that.
    4)Carts to haul goods using roads or paths (they can go off roads but are like 2/3rds slower off a road)
    5)Hot swapping tools and hot bar+more hotbar options.

    (Deleted) lets stay on topic shall we :P

  2. #2
    1) Unified UI scheme with tabs for chat or other info screens, working scrollbars, and organizational tools like filters and sorting, including jump to top or bottom for crafting lists.
    2) Upgrade stack splitting to include options for selecting 1, All, Half, +/- 1, and +/- 10.
    3) Being able to have multiple storage containers (not in inventory) open at once.
    4) Way to many things interrupt or reset other actions or states: No closing containers, interrupting drinking, etc. simply by browsing a different item in the craft menu. No closing containers when crafting. No resetting the crafting list when you learn a new item...and on and on.
    5) Remember last selected item in each craft list.

    99% of this is client side and the server couldn't care less how the data is organized on our side.

  3. #3
    1) abiilty to name baskets ("Cloth scraps" -- Hugaleti Basket) AND ability to name buildings ("The Armory" -- Chieften tent.....or "Appollo's House" -- Lumberjack Tent)

    2) Splitting stacked items, allow us to type in the numerical value of the amount of items we want to split up. It's far too tedious now. Also, allow for right clicking (or something) items in an OPEN BASKET to automatically move them to your primary bag (not pouches) by DEFAULT. This would save people SOOO MUCH TIME and FRUSTRATION

    3) ability to place sign and sign posts on walls and into the ground (with arrows and ability to name the sign...so when you target the sign or mouse over it might say "This way to Audacian Republic" with an arrow pointing the direction in which to go)

    4) ability to place torches on walls (like mine craft) as well as longer torches into the ground.

    5) carts pulled by animals (would probably come with animal taming, so maybe it's not such a small fix)




    the first 2 are very, very important time savers that MUST be implemented to calm frustrations in game. even #3 is pretty important...new people sometimes get lost in our city even though its not that complex or big yet

  4. #4
    1. Craft all option, with the selected tools and materials
    2. Delete all option when destroying an item
    3. In-game currency
    4. A way to whisper people without typing their name...like clicking on a name in the chat window and that start a pm, or clicking a name in friend list
    5. more animals

  5. #5
    Quote Originally Posted by Jadzia View Post
    1. Craft all option, with the selected tools and materials
    2. Delete all option when destroying an item
    3. In-game currency
    4. A way to whisper people without typing their name...like clicking on a name in the chat window and that start a pm, or clicking a name in friend list
    5. more animals
    Craft all option doesn't really promote active play. Just saying. If it's like the WoW "Craft 500 bandages go AFK for 20 minutes" then it will be worse than the current system. just my opinion

    and an in game currency won't work if it is just GIVEN to the players. the current system is like mining for metals...you have to actually do work (scavenge) to create your wealth (and currency comes from scav too ofc).

    as it is currently, 1 penny = 1 quarter = 1 dollar.

    Maybe you could elaborate on your currency idea Jadzia? I don't see any proper way to make it work without the Xsyon devs acting like a central bank, inflating only when the population inflates. How will they add more currency? Will all characters log on and all of a sudden have instant currency in their bags?

    I like the "you have to find your currency" system we currently have...but yeah maybe you could give some more details on a currency idea. I can't think of anything.


    also, sorry if this thread is for suggestions only and not discussion suggestions.

  6. #6
    Quote Originally Posted by NorCalGooey View Post
    Craft all option doesn't really promote active play. Just saying. If it's like the WoW "Craft 500 bandages go AFK for 20 minutes" then it will be worse than the current system. just my opinion

    and an in game currency won't work if it is just GIVEN to the players. the current system is like mining for metals...you have to actually do work (scavenge) to create your wealth (and currency comes from scav too ofc).

    as it is currently, 1 penny = 1 quarter = 1 dollar.

    Maybe you could elaborate on your currency idea Jadzia? I don't see any proper way to make it work without the Xsyon devs acting like a central bank, inflating only when the population inflates. How will they add more currency? Will all characters log on and all of a sudden have instant currency in their bags?

    I like the "you have to find your currency" system we currently have...but yeah maybe you could give some more details on a currency idea. I can't think of anything.


    also, sorry if this thread is for suggestions only and not discussion suggestions.

    I dont think its here to talk about this stuff, if you dont like that idea, you can post a new thread and talk about how you would like it, or why you dont like her system. This is just to get some feedback what people want.

    I think its mostly to get an idea what people think are easy, and important.

  7. #7
    Quote Originally Posted by NorCalGooey View Post
    Craft all option doesn't really promote active play. Just saying. If it's like the WoW "Craft 500 bandages go AFK for 20 minutes" then it will be worse than the current system. just my opinion

    and an in game currency won't work if it is just GIVEN to the players. the current system is like mining for metals...you have to actually do work (scavenge) to create your wealth (and currency comes from scav too ofc).

    as it is currently, 1 penny = 1 quarter = 1 dollar.

    Maybe you could elaborate on your currency idea Jadzia? I don't see any proper way to make it work without the Xsyon devs acting like a central bank, inflating only when the population inflates. How will they add more currency? Will all characters log on and all of a sudden have instant currency in their bags?

    I like the "you have to find your currency" system we currently have...but yeah maybe you could give some more details on a currency idea. I can't think of anything.


    also, sorry if this thread is for suggestions only and not discussion suggestions.
    I think the thread is not for discussion
    So I don't comment on your pots, just want to give a link which gives an idea for currency:http://www.xsyon.com/forum/showthrea...rter/page3/#28

  8. #8
    Xsyon Citizen Creator's Avatar
    Join Date
    May 2011
    Location
    Xsyon - z739
    Posts
    168
    1) website needs to be more stable
    2) desync, desync, desync
    3) UI refinement. ( scrollbars, warnings/checks for destroy buildings, etc.)
    4) Load times still slow for game for some people.
    5) I think everyone should be able to eventually make baskets/containers/storage bug or not.

  9. #9
    Quote Originally Posted by Creator View Post
    1) website needs to be more stable
    2) desync, desync, desync
    3) UI refinement. ( scrollbars, warnings/checks for destroy buildings, etc.)
    4) Load times still slow for game for some people.
    5) I think everyone should be able to eventually make baskets/containers/storage bug or not.
    lol..ignore the hell out of my post...THIS IS WHAT NEEDS TO HAPPEN IN THE NEXT FEW DAYS! lol

    Good post Creator

  10. #10
    Xsyon Citizen VeryWiiTee's Avatar
    Join Date
    Oct 2010
    Location
    Somewhere in nowhere
    Posts
    414
    Quote Originally Posted by Creator View Post
    1) website needs to be more stable
    2) desync, desync, desync
    3) UI refinement. ( scrollbars, warnings/checks for destroy buildings, etc.)
    4) Load times still slow for game for some people.
    5) I think everyone should be able to eventually make baskets/containers/storage bug or not.
    Website won't make more people play it.
    Desync I gotta agree on.
    Isn't the 'Destroy Building' enough of a warning ^^? Oh small fixes.. Nevermind my bullshit.

    Quote Originally Posted by soulless View Post
    3) more PVE optioins that require cooprative actions (trees can be felled by more than one player... making it faster or better quality.. ect) give us a point to do things with other players... encorage co-op with co-op game mechanics.
    Like Vanguard where people are able to gather together increasing output and chances of rares from the crafting materials. Good idea.

    1) Stronger animals
    2) Upgraded roads - faster run speed, needs to be placed on top of old player made roads (requiring bricks to make?)
    3) Rare resources that are scarcely scattered.
    4) Darkviper1 number 5. (though it may be tricky due to the facts some revisions depends on each other to work.)
    5) Different coloured materials should show up on buildings, armor and weapons instead of the same.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •