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  1. #1
    1. Craft all option, with the selected tools and materials
    2. Delete all option when destroying an item
    3. In-game currency
    4. A way to whisper people without typing their name...like clicking on a name in the chat window and that start a pm, or clicking a name in friend list
    5. more animals

  2. #2
    Quote Originally Posted by Jadzia View Post
    1. Craft all option, with the selected tools and materials
    2. Delete all option when destroying an item
    3. In-game currency
    4. A way to whisper people without typing their name...like clicking on a name in the chat window and that start a pm, or clicking a name in friend list
    5. more animals
    Craft all option doesn't really promote active play. Just saying. If it's like the WoW "Craft 500 bandages go AFK for 20 minutes" then it will be worse than the current system. just my opinion

    and an in game currency won't work if it is just GIVEN to the players. the current system is like mining for metals...you have to actually do work (scavenge) to create your wealth (and currency comes from scav too ofc).

    as it is currently, 1 penny = 1 quarter = 1 dollar.

    Maybe you could elaborate on your currency idea Jadzia? I don't see any proper way to make it work without the Xsyon devs acting like a central bank, inflating only when the population inflates. How will they add more currency? Will all characters log on and all of a sudden have instant currency in their bags?

    I like the "you have to find your currency" system we currently have...but yeah maybe you could give some more details on a currency idea. I can't think of anything.


    also, sorry if this thread is for suggestions only and not discussion suggestions.

  3. #3
    Quote Originally Posted by NorCalGooey View Post
    Craft all option doesn't really promote active play. Just saying. If it's like the WoW "Craft 500 bandages go AFK for 20 minutes" then it will be worse than the current system. just my opinion

    and an in game currency won't work if it is just GIVEN to the players. the current system is like mining for metals...you have to actually do work (scavenge) to create your wealth (and currency comes from scav too ofc).

    as it is currently, 1 penny = 1 quarter = 1 dollar.

    Maybe you could elaborate on your currency idea Jadzia? I don't see any proper way to make it work without the Xsyon devs acting like a central bank, inflating only when the population inflates. How will they add more currency? Will all characters log on and all of a sudden have instant currency in their bags?

    I like the "you have to find your currency" system we currently have...but yeah maybe you could give some more details on a currency idea. I can't think of anything.


    also, sorry if this thread is for suggestions only and not discussion suggestions.

    I dont think its here to talk about this stuff, if you dont like that idea, you can post a new thread and talk about how you would like it, or why you dont like her system. This is just to get some feedback what people want.

    I think its mostly to get an idea what people think are easy, and important.

  4. #4
    Quote Originally Posted by NorCalGooey View Post
    Craft all option doesn't really promote active play. Just saying. If it's like the WoW "Craft 500 bandages go AFK for 20 minutes" then it will be worse than the current system. just my opinion

    and an in game currency won't work if it is just GIVEN to the players. the current system is like mining for metals...you have to actually do work (scavenge) to create your wealth (and currency comes from scav too ofc).

    as it is currently, 1 penny = 1 quarter = 1 dollar.

    Maybe you could elaborate on your currency idea Jadzia? I don't see any proper way to make it work without the Xsyon devs acting like a central bank, inflating only when the population inflates. How will they add more currency? Will all characters log on and all of a sudden have instant currency in their bags?

    I like the "you have to find your currency" system we currently have...but yeah maybe you could give some more details on a currency idea. I can't think of anything.


    also, sorry if this thread is for suggestions only and not discussion suggestions.
    I think the thread is not for discussion
    So I don't comment on your pots, just want to give a link which gives an idea for currency:http://www.xsyon.com/forum/showthrea...rter/page3/#28

  5. #5
    Xsyon Citizen Creator's Avatar
    Join Date
    May 2011
    Location
    Xsyon - z739
    Posts
    168
    1) website needs to be more stable
    2) desync, desync, desync
    3) UI refinement. ( scrollbars, warnings/checks for destroy buildings, etc.)
    4) Load times still slow for game for some people.
    5) I think everyone should be able to eventually make baskets/containers/storage bug or not.

  6. #6
    Quote Originally Posted by Creator View Post
    1) website needs to be more stable
    2) desync, desync, desync
    3) UI refinement. ( scrollbars, warnings/checks for destroy buildings, etc.)
    4) Load times still slow for game for some people.
    5) I think everyone should be able to eventually make baskets/containers/storage bug or not.
    lol..ignore the hell out of my post...THIS IS WHAT NEEDS TO HAPPEN IN THE NEXT FEW DAYS! lol

    Good post Creator

  7. #7
    Xsyon Citizen VeryWiiTee's Avatar
    Join Date
    Oct 2010
    Location
    Somewhere in nowhere
    Posts
    414
    Quote Originally Posted by Creator View Post
    1) website needs to be more stable
    2) desync, desync, desync
    3) UI refinement. ( scrollbars, warnings/checks for destroy buildings, etc.)
    4) Load times still slow for game for some people.
    5) I think everyone should be able to eventually make baskets/containers/storage bug or not.
    Website won't make more people play it.
    Desync I gotta agree on.
    Isn't the 'Destroy Building' enough of a warning ^^? Oh small fixes.. Nevermind my bullshit.

    Quote Originally Posted by soulless View Post
    3) more PVE optioins that require cooprative actions (trees can be felled by more than one player... making it faster or better quality.. ect) give us a point to do things with other players... encorage co-op with co-op game mechanics.
    Like Vanguard where people are able to gather together increasing output and chances of rares from the crafting materials. Good idea.

    1) Stronger animals
    2) Upgraded roads - faster run speed, needs to be placed on top of old player made roads (requiring bricks to make?)
    3) Rare resources that are scarcely scattered.
    4) Darkviper1 number 5. (though it may be tricky due to the facts some revisions depends on each other to work.)
    5) Different coloured materials should show up on buildings, armor and weapons instead of the same.

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