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  1. #1
    Xsyon Citizen VeryWiiTee's Avatar
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    Oct 2010
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    NAME the things.. What is missing, if you can throw the word content around, you can certainly put a name tag on what this 'content' is.

    'Cos as I see it, your example isn't different from other games.. Not really, well most can't build their city so that is different. All you do as a crafter is to craft all day levelling up, not necessarily leaving the safety of the town to get materials or likewise as you can just buy that from the local Auction House. Why is it bad in Xsyon then, why is that a lack of content?

  2. #2
    I miss a working economy and purpose to build things. Whenever I try to buy something and ask for the price I get 'well I don't really know what I need...actually you can get that stuff for free'. This is very nice in a way, it shows how helpful and kind most of the players are and makes me happy, but at the same time it shows that nothing has a price and hard to figure out one. This makes crafting kinda useless too, there is no trading between tribes since tribes are usually self-sufficient.

    There is no reason to build walls and buildings. I admire players' dedication to build great structures, but they are no doubt useless and pointless. As a solo player I enjoy my safe zone, and I don't build any wall (terraformed or built) since it only makes it harder to run back to safety in case I'm chased. I don't build tents since they do nothing.

    There is PvE (somewhere) but very hard to find an animal, and I can't fight at all due to desync. Animals keep teleporting away when I try to hit them

  3. #3
    Content for me are things like.

    More animals, stronger animals, ones that takes a group of people to kill. AI is really bad in game right now.
    More skills like cooking and other things.
    Things on ways to heal yourself
    Bonuses to building a town, or tribe land faster healing, bonuses to crafting, rare resources to protect.
    Rare resources and local resources.
    Pack animals, carts and other ways to export these rare resources for trading.
    New combat styles, special moves, special attacks.
    New weapon types like polearms and staves, and archery.
    Magic.
    Open up the map (really I dont think this is needed yet because of the 50 people currently playing isnt much).

    Thats just some content.

  4. #4
    I think its more about the features that are missing not sure if people consider it the same thing.Taming,cooking,arch needs more recipes.

    People are hung up on the whole conflict part but this is prelude so that comes later IMA.It could realy use metal works.Then a whole bunch of small tweaks.

    Other then that cant really think of anything but im fine with the game so.

    Oh people really want zombies!

  5. #5
    Working economy base. Too many resources and nothing has real value
    All items have same status.
    Combat (its as if there is none atm)
    Hunt
    Gates

  6. #6
    I would like to see more purpose for combat. Right now, it's pretty much just predators and preys. But the fact that you can't even loot their inventory makes it pointless.

    I would like to see more detail in crafting. Right now, crafting is very dry and also, we are all waiting on the skill cap to kick in. So what am I suppose to do meanwhile? Even though I max out every single craft skills, I wil eventually lose a lot of the work I put in because of the cap? That's just stupid.

    I don't really care about NPC questing. Tribe questing is... unnecessary. If you communicate, everyone knows what they have to do.

    I want the wars to be eligible. So that we can conquer each other for a purpose, either it be territories or ressources.

    I've been crafting the same weapon over 5000 times. If that doesn't scream lack of content, I dont know what does.

    Instead of asking for what kind of content we want, let's talk about what kind of content we have.

    - We have a poor combat system atm.
    - We can build a city, all depending of the amount of dedication you put in and how big you make it, doesn't take that long.
    - We have mindnumbing crafting.
    - We have some roaming animals that takes me 2 hits to kill.

    That's pretty much it that I can think of.

  7. #7
    I'm with you on this one VeryWiiTee.

    This IS a sandbox game. WE make part of the content, that's the way it's designed, and was fully explained from the start.

    There are so many things I can do here that I cannot do in any other game...

    I can design and put up my own quests. I don't have to depend on pre-made one that I would truly get bored with.
    I can terraform our area and even place roads out to needed resources. What other game gives you this? And please don't mention minecraft, as that game is more a childs game in my mind with its huge blocks you can modify.
    I have to search for animals, which is good since I love to explore. Some of the animal AI is quite surprising, like deer that will keep trying to avoid you until cornered.

    and a ton of things I won't mention because the mindless will just use them to justify blindness.

    If you think that there is NO conflict, then just try and keep the tree in your area safe from roving loggers.

    Besides, why MUST there be constant conflict? To me the reason is that folks want it easy and are hiding behind the concept of conflict. If there is "conflict" ( I.E. Reason to fight each other ) then they don't have to think very much. "uh, bad man over there me bash'um... now world safe."

    I will agree that there is way more resources than the current population needs.

    I maintain that what we really need... are ... well, NEEDS Not conflicts per say.

    Introduce something we need to make progress, rare resource, make food or clothing mean something so we NEED to eat and wear clothes, have zombies raid camps and require us to build fortifications... you get the picture

  8. #8
    -TRIBE messaging system.
    -RIvers with Sand

  9. #9
    I vote a huge NO to number 1 in the strongest of terms.

    This makes it impossible for new players to even make a decent set of tools without travelling across a pile of zones. This is going to scare a lot of players away from the game before they even get started properly. It also makes a mockery of the fact that you have said you want to cater to solo players.

    Tribes have the luxury of sending out resourse collecting parties to bring in normal items for everyday crafting. Solo players do not want to waste such time doing menial tasks.

    I dont see myself playing the game anymore if i have to spend so much effort just to get normal crafting items.

    I would like a clear decision on this now so i can move on to another game if you are going to stick with this rediculous decision. I am not saying this to start another "im leaving Xsyon" post. I want to play the game, but refuse to play under those terms. I am 100% certain that i will not continue playing if we keep normal resourses zone-specific. Therefore would like to know either way so i can leave now or keep working on my land and toon.

    I expect to see a lot of people flame me here, judging by the comments so far. Keep it civil and non-personal. I am a solo player who wants to play solo and i want resourse hotspots and pvp hotspots.

    Spreading normal materials over an entire zone does none of this. A zone is just too huge an area and will not create conflict centres. I have posted my ideas on this recently in another thread. Here it is again below..............

    How to implement the resourse system

    The resourse system should have gone more like this..................

    1. NORMALLY SCROUNGED ITEMS FOUND EVERYWHERE AS PER PRE-PATCH

    - this is essential otherwise new players won't be able to do any crafting, pretty much and will leave the game. They won't even be able to make tools without horrible amounts of travel.

    2. RARE, MORE POWERFUL VERSIONS OF NORMALLY SCROUNGED ITEMS

    - there could be something like "magical junkpiles" that cannot be built on within a certain radius. These should be the only place to get special versions of the scrounged items. They should deplete as per normal junk, but then regenerate at a slow rate (similar to the rare ore system of Darkfall). Using these parts in crafting should imbue special attributes to what you make.

    - Alternately, these magic junkpiles could give some sort of "magical essence" instead of magical versions of the normal scrounged items. To implement this, every recipe page could have a slot for this "magical essence". It could be added optionally to the recipe at creation of the item and imbue random, special attributes relating specifically to the type of item being made - ie. stat bonuses to weapons, defence attributes to armours, durability to architecture.

    This would be the better option imho, as it is exciting to have something cool, but semi-random happen at the item creation moment. Also, it reduces the need for the huge amount of items that you have just introduced to the game (poor to master for each item and special attibute). This is very important in my oppinion, because stacking and storing was rediculous enough already before the patch, but now we have another huge amount of items to deal with, sort and store. Im not a big fan of all these new items at all and i imagine many other people aren't either.

    3. SOME ITEMS ONLY FOUND IN CERTAIN SPECIAL, NEW PILES
    - perhaps as an example, the only place to find human skulls, other than a rare scavenge is to find a "bone pile". They could be similar to "magical junkpiles" in that they deplete and regenerate slowly.

    - maybe these bone piles or something similar could pop up all over the land randomly and not be placed statically. Having certain special resourses pop up in random spots will encourage exploration.



    These are just some ideas, but i think they would be a millionfold improvement on what was implemented in the last patch. Zone specific resourses does nothing to create "hotspots" of activity where players can expect some friction, PVP and excitement. A zone is just way to big for this to happen. Small, static regions for resourses will go a long way towards creating some life in the game. I would be very surprised if anyone who suggested the implementation of rare resourses and "hotspots" wanted or expected what has arrived in the last patch.

  10. #10
    Quote Originally Posted by MrDDT View Post
    Dezgard is in your quotez
    Im not sure i understand your standing on my comments though DDT? Do you agree with me about zone-specific normal loot being pretty lame? And dont worry, i have sent a personal email to Jordi about this, but i do not intend to bitch and whine about it. I just to know either way where we are going so i can either move on or keep building.

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