Originally Posted by
Dubanka
Obviously we know thing like cooking and taming are 'coming'...because it has been stated that they arent in yet.
Weapons/Armor/Stuff - I don't recall reading that they devs understood that the difference, in weapons for instance, was purely cosmetic at this time. They may know this, but then again, they may not...they may be looking at the code going, 'wtf are they talking about each one of these should behave completely differently...'. So providing feedback that is not the case, well thats a good thing. Otherwise you have a situation where the devs believe something is working as designed, aand the players understand differently.
Your grass armor example...sure, it shoudl be more of a light armor scouting item blah blah blah...but is it? In a full suit of grass armor I am encumbered relatively the same as wearing bone....without nearly the resistance. So what's the benefit? Is it functioning as intended? Is grass to heavy? is bone too light? I don't know...just calling it as I see it. Devs can use it or ignore it...players can agree with it or refute it.
There are alots of things you can talk about in 'the future'. I'm sure in the future there will be ranged weapons, armor will and weapons will be significant trade offs, we'll have territorial warfare, an economy, all kinds of good stuff...but, this isn't the future. And that stuff doesn't get to a playeable condition by itself.
Assumptions and extrapolations of completeness...I am not making any statements based on assumptions...I am merely commenting on what is. If what is, is known and by design, GREAT...the devs can move along and ignore it, because they know that it's coming. Maybe it spurs some good discussion and ideas that they might care to implement. Maybe its something they thought was working, that isn't, or at least isn't working in the manner they intended.
Obviously you misunderstood my point on the test server...my point was they opened the test server because they wanted the feed back, the critique, and realized that they might not have the paying population to test it appropriately...and free-play is good marketing as a means to get people back on board when/if they are satisified with the progression of the game. And yes...you need pvp players to test pvp components of the game....at least if you want to get them right.