Originally Posted by
Dubanka
Good stuff
The poinT of my soft pitch over the middle wass to illustrate how confined the games systems are (currently). In the other thread jordi states he wants balance...one part of that balance equation is the balance of 'stuff'.
Every single useable item should have a reason you could use it - we should be able to make an arguement where grass armor is the 'best' option for a given scenario...or cloth, leather,etc.
This isnt just a pvp thing, this is actually more of a crafting/economy thing. What is th point of having hhundreds of different crafting option if, at the end. Of the day, you only need a dozen, because those are the 'best'. If only bone armor is worthwhile, then guess what, youll only have people making and wearing bone armor.
There is no scenariio where that is good design.