Originally Posted by
ifireallymust
I know that at least one person quit over you chopping down all the trees, but that has nothing to do with safe zones, since you were vulnerable to attack while you were chopping them down, weren't you? I know that the junk pile pavers frustrated and irritated me and caused me to move back onto a junk pile, but that has nothing to do with safe zones, either, since I remember Plague killed the primary culprit while he was out doing it, so obviously he wasn't using safe zones to grief.
Just because people found ways to annoy other players despite the safe zones doesn't mean we'd be better off without them. In fact, it seems we'd be worse off, as annoying other players would be much easier if they had no place to flee to!
Actually, you just made an argument for permadeath, not the removal of safe zones. Although a griefer could reroll with a preorder axe and shovel and go right back to griefing, so maybe not. But maybe you've just made an argument to increase the length of time you have to wait before you drop a totem or rejoin a tribe again? Is that what you're arguing?
It seems that you are making an argument for more consequences for bad behavior. I believe you're going to suggest next that we, the players, should enforce those consequences, and that we cannot do so while safe zones exist, but this isn't true. Everyone leaves their tribal area sometimes. If you don't, you can't very well grief most players, can you?