
Originally Posted by
banden
bill, im not saying its a bad idea. I fully agree that there should be more stuff to fight over and a design that allows you to capture an objective for some sort of a bonus or resource is a good idea. But it has to be done within the premises of the game. I like the waterwell concept actually, I dont like the "no thirst" bonus.
Lets say that thers an area where the water is tainted but its otherwise rich in other resources, thers a waterwell and you can only use it if you control it, but you still physically have to go there to drink. In the area, water is an important resource that you cant come by otherwise so the well becomes important by lack of something that is otherwise basic. Now that would work quite "well". hoho.