I want to know the opinions of other players regarding the implementation of undead.

A few ideas to get started; I think they should form bands which raid your camp every so often in game. This will give us a reason to build and maintain fortifications. We can work together to take down an army of zombies which would destroy any one of us alone. There could be zombi camps which we can make quests of raiding/ looting. Zombi groups could breed and tame mutant/undead animals and use them in battle as well.

Summary Of Ideas here so far:

-I think they should form bands which raid your camp every so often in game. This will give us a reason to build

and maintain fortifications. We can work together to take down an army of zombies which would destroy any one of us

alone.

-There could be zombi camps which we can make quests of raiding/ looting.

-Zombi groups could breed and tame Mutant/Undead animals and use them in battle as well.

-Hoards of zombis could guard rare resources

-single zombies can show up and surprise you, they seem to come right out of the ground. You never know when one

will pop up, even in a safe zone (courtesy of Billpaustin)

-zombies gravitate to each other, and to living people. So towns tend to attract and accumulate hordes of zombies

(eventually). Thinning them out is almost mandatory if they start grouping up.(courtesy of Billpaustin)

-zombi presence in town can speed totem decay. If an entire camp does not log in, then there tribal area can be

overrun and eventually captured by zombies. Abandonned homesteads would then eventually turn into zombie camps

which can be destroyed/captured by any player.

-I would also make different kinds of zombies, based on the people they used to be. Fighting zombies, crafting

zombies, gathering zombies, etc. (courtesy of Billpaustin)

-masses of zombies could come from the mist and or reproduce in abandoned camps but people killed by zombies could

cause a zombie version of you to spawn in that spot the following night

-zombies can loot players they kill. if the best pvper in the world got taken down by 15 zombies and I happen to

kill one of them while he's at the loo or something, I could find that pvper's good axe.(Courtesy of Book)

- Give zombies the chances to VERY rarily to have an item that isn't craftable which is superior to crafted

items.(Courtesy of VeryWiiTee)

-A religious component be able to keep them from spawning inside my camp. Maybe a trinket a shaman or priest can

make that I hang by my gate as one example. (Courtesy of Book)

The hard part will be the difficulty curve. A new player who has just rammed his first totem into the ground
somewhere in the mountains needs to be able to survive while a whole tribe of high-level players still needs to
find a challenge. The threat level of zombie attacks needs a lot of variation. Both new solo players and large
tribes of high-level players need to find an appropriate and survivable challenge. (courtesy of Larsa)

A means to this end could be to have a variety of specie of zombi. Zombis could gravitate towards certain camps
based on the levels of and number of members of that camp. If the tribe is a new players homestead, it would
attract maybe 2-3 low level zombies per day. However if a tribe has 20 low level players, 10 medium lvl players and
2 high level players, a hoard consisting of 40 weak zombies, 20 moderate difficulty zombies and 1 or two boss-level
zombies.

Some of the different types of zombies could include
[Mindless types, which are fairly weak.
Mutant types which are warped from the radiation. Could be weaker, but super fast. Or maybe slow but takes a lot of
damage like armored zombie.
Some that are very smart, using weapons, guns, tools, magic etc other types of stuff.] (Courtesy of MrDDT)
Some that are beefy and intimidating like the SuperMutants of Fallout
Some that are like bosses, taking them down would be similar to a boss-battle. These could be like the

SuperMutantBehemoths of Fallout, which are 3 stories tall.

Having few of these very powerful boss-type zombies/mutants wandering the map would be very cool. If you see one of

these while out alone scavenging, youll have to run away and assemble a posse to be able to take it down.