Originally Posted by
Xsyon
Before this gets out of hand, I need to clarify a few things.
Rare materials are distributed throughout the world, so no one will be able to set camp and gather all the rare resources they want from nearby areas. They will have to explore, trade or set up quests for others to bring them what they need. There is also a distribution of common items. The best quality leather and bones will be gathered only through hunting. So there will be plenty of reasons to risk exploration.
The farther away from safe zones the greater the chance of finding rare resources, the closer to safe zones, there is less of a chance. There isn't a border or rim at the edge of a safe zone between 'easy' and 'hard' to find rare resources.
When we add expansion claim totems, these will increase the chance of rare items being found, in essence creating resource nodes.