Originally Posted by
MrDDT
3) I believe in the system you are talking about where you die, you get "wounds" these wounds need to be treated, and you will be at great risk to dying again if not healed.
Also I believe there is way to much "killing" in the game, there should be a "KO" state which allows people to help you up, and bandage you so you dont bleed out to death.
Killing should be held for very hard monsters, and evil players wanting to kill you to fully loot you. With killing someone it would bring bad punishments (Like bad karma) onto these evil players. Animals and stuff should normally wonder away, allowing you to come back to life after a small amount of time.
Now if you use wounds system like WURM has (I will explain it), which you get hit and its not just about a total HP bar, but you get wounds. These wounds can be treated in many ways, light wounds can be easy treated (Resting, bandages with almost no skill, herbs with almost no skill, magic very easy, all healing potions etc). Then you get harsher wounds as you get hurt more and more. Things like "Bleeding" or "Severe", which would kill you if left untreated. So if you are KO'd to badly you will need treatment to prevent you from dying even after you are helped back awake. With bleeding, and severe wounds, you would need to have better treatment to fix them. (Bandages with good or great skill, Herbs that are made by skilled players, magic medium to strong magics, and potions etc)
Also healing in some of the medical tents with lite treatment could help some of these bleeding and Severe wounds.