Originally Posted by
Book
Nice surprise indeed haha.
I have been thinking about the hour thing and wonder what kind of radius from one's home that would amount to... again, map will be huge and while mounts will affect that, who knows when that will be, timer can be adjusted when that is implemented.
I don't really know how to get a general idea of a timer that would allow a proper incentive for the choice to head back out or not, while also encouraging people to go far from the home. While not making it so long that it winds up weighing down the server too. Is run speed affected by player level? Meaning a veteran could cover more ground in an hour and thus be more likely to go further out than a new player? But then, this hurts new players more than veterans because item loss is harder on them...
Dunno, but still won't really matter until bag permissions are looked at. Taming, cooking, agriculture, a lot of things are more important to me from a dev resource standpoint.