Quote Originally Posted by JCatano View Post
Item loss and decay are the same things in the end. The item disappears.

It doesn't have to be slow or fast. It can be in the middle.

Repair can be an option... Each repair lowers the max durability, until it can be no longer repaired.

Pre-NGE (and maybe after) SWG had durability loss upon death, usage decay, and repairs lowering max durability. It worked very well. If it had looting, it would have worked that much better.
Welcome back

I always thought that repair option was the plan they were implementing, exactly how you stated it.