Yeah...they have some preconceptions, don't they ?
I have several reason why I don't like forced PvP, but risk is not one of them. I love risk, I love harsh death penalties and I don't like easy mode.
And I love freedom....try to force singing on me in a game and I will hate it with the same passion lol.
Yes, I see what you did there, you insulted me but that only qualifies you not me
I only care if someone gets my stuffs because its bad for the economy. I've lost it anyway, so why would I bother who owns it ?
Full drop, 1 hour grave or until fully looted is not scary for me...since what I suggested was more harsh. Full drop, and you don't get a 1 hour window to get your stuffs back. Whats wrong with it ? Why are you so eager to grab those pixels back...the economy needs to be working, so we need to take items out of the game. You lost a fight with a bear, you are dead, you lose your stuffs...clear and simple.
The main problem with corpse run is not that it is boring...more that it is bad for the economy.
This is what I'd like to see and what I suggested in that old thread back in March. But a lot of people found it too harsh, so thats why I'm saying random 5 drops on PvE death. I don't think its exploitable, who would risk to lose an important item for fast travel ? And if he has no valuable item on him then why would you mind that fast travel.
So what I'm saying is:
full loot on PvP death, with the current loot timer. After a body is looted, 1 more random item is destroyed if he still has something on him.
Stuffs of 5 random inventory slot is destroyed in case of PvE death.