That's what I was saying? Oh, thanks for letting me know
Pretty basic concept in game design I think, hook the new players and aim for retention... but perhaps that's not something worth thinking about... /shrug.
Don't think I really care about full loot one way or the other really. Much more interested in the other things they're working on. To each his own, if that's alright with you of course.
Here's some spice for the stew.
When should the act of looting (full or not) effect alignment status? Always, sometimes, never?
EDIT: Personally I would like to see it effect social/political status between tribes/alliances instead of/or in addition to possibly, good and evil. Just IMO.
So a good aligned friend wouldn't be able to loot his good aligned pal to save his stuff, without an alignment hit?Always, unless it was your kill and they were evil. Looting other peoples kills should be an evil act always.
No, JC decided to read my comment about how the calculations involved in whether or not to do a corpse run might affect new players vs. veteran players.. and instead just wanted to announce I don't want full-loot... whatever really. I've got a wall in this room here I can talk to. All good.
I see everyone's panties have gotten into a wad again. There IS NOTHING in the game currently that cannot be replaced easily.
Enough with the whine about PVP or the lack of it.
I agree with DDT quite often, but he's wrong here. Looting other people shouldn't be an evil act if they are part of your tribe or friends list. And it shouldn't even be that bad of an evil act...or maybe only have penalty for looting good players.
Player reputation shouldn't be easy to change, but not hard either. 1 kill of a good player shouldn't change you from a good player to a neutral or evil player. It should take killing 3 good players within a period of say, one month, for alignment to change.
during early beta it was mentioned that the looting and/or killing of anyone - by anyone would result in a faction hit.