Originally Posted by
VeryWiiTee
Yup the problem is that animals are stuck in some territories because they don't want to or can't move on rock surfaces (for some funny reason.. :P)
Honestly, are there -ever- any other incentive to kill animals (mobs in other games) than to get loot (exp in other games - but exp isn't part of this game so forget that). I don't see any other incentives. Then we can talk about the drop rates making the incentive less since you get abundances through other means or simply through the animal itself.
Second thing is, animals in Xsyon are not to be seen as other mobs. You don't hunt them for the win, the fun or the lulz or exp, you hunt them for parts and parts only. Parts that are getting bonuses so that they are valuable to find and obtain, mix that with humanoid mobs that can have loot which you can hunt for fun and you have a good system.
(A bear can't walk around with an axe as loot unless it can use its paws to grip around the shaft.. oh that sounds dirty.)
My guess is because they don't want to do more than necessary if they do, they waste time they could focus on another area. Ie.
They don't want to finish off mutants and revenants just to have to redo the animation/coding of the mutants/revenants because they made changes to to the AI.