Hello MJ Green,
The problem with this is crafting allows you to use different tools and materials to create the same object, so you need to select the combination you want to use.
Hello MJ Green,
The problem with this is crafting allows you to use different tools and materials to create the same object, so you need to select the combination you want to use.
Well that is why I'm saying have a drop-down from the tool/resource box. Fill it in with the first one it finds, but the user can pick from the other options before hitting the craft button. Having to drag stuff over from the backpack and drag stuff up from the bundle slot is just a lot of activity when my mouse feels like its crawling across the screen. If the UI had the ability for me to pick my items right in it, there wouldn't need to be so much mouse movement from one side of the screen to another. And if it remembered what I picked last time I could make multiple of the same thing without having to drag everything back over time after time.
Xsyon wrote:
Cool! Experimentation for the win.Hello MJ Green,
The problem with this is crafting allows you to use different tools and materials to create the same object, so you need to select the combination you want to use.
Mj, good ideas although probably not a very high priority at the moment.
How about a "save recipe" button? Low priority, of course... greyed out if you don't have the items in your possesion, maybe have a drop down list of recipes you could select, etc.
jessebfox wrote:
Or if possible, perhaps just have it remember the last created recipe?How about a "save recipe" button? Low priority, of course... greyed out if you don't have the items in your possesion, maybe have a drop down list of recipes you could select, etc.
So if you're planning to make several of an item, it's not so tedious so long as you have the materials continuously on you.
*shrug* Just a thought.
Oakstead wrote:
Xsyon wrote:
Cool! Experimentation for the win.Hello MJ Green,
The problem with this is crafting allows you to use different tools and materials to create the same object, so you need to select the combination you want to use.
Mj, good ideas although probably not a very high priority at the moment.
So experimentation... would this give different appearance to a shirt say depending on the materials used to make it? Or different stats of protection or attributes?
pid73 wrote:
I would also have to agree with less boring and more involved. Less automation also the less chance of botting or macroing. After all how long in earth days would it take you to find some pelt, treat it, cut it, sew it to make a hat or boots or shirt. Why make it all drop down menus and autofill... where is the fun in that?The logic behind wurm crafting may be okay and the fact that you have to combine stuff and put something into another container and such.
But this is the logic! We were talking about the UI, which is another part of the whole thing. I think the Wurm UI is not that good, even if you get used to it. You always have to right-click something and to choose an option from a list... this is a strong reduction of what a really good crafting UI could be.
I'm totally against the idea of contextual menus-only crafting. It's better to have a mix of
- context menus (aka "wurm-like" to the layman)
- direct manipulation of the environment (double click, step on, push, drag)
- windows and slots (drag tools in equipment slots and similar)
- drag and drop to combine (put an item in the inventory onto another item in the inventory or the environment to make them interact)
- maybe some more
by having all these types of interaction the UI is less linear and boring.
TL;DR: wurm UI no. contextual menus (as in wurm) combined with other interactions, yes.
One thing I would also like to see added to the crafting UI is the ability to sort recipes. You start with so many in tailoring, that I can see it easily becoming an unmanageable mess as more recipes are learned and added.
Either sort it with tabs by material (like there is a tab for 'wool' and 'cotton' etc) or by item (a tab for 'thread' and for 'scraps' etc), or even better, a way for the player to sort to their own tastes.