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  1. #1

    Questions for the week 7/25 through 7/31

    Please post your questions to the Developers here.

    Please make sure to keep your questions clear and to the point.

    Thank you.

  2. #2

    bags

    In a previous Q/A, you stated that you wanted to add permissions to tents/buildings and remove permissions from bags, as this is a big change that will effect lots of camps, when do plan on implementing this?
    also, carts were mentioned, how soon can we expect carts (your best guess)?
    thanks for your time...

  3. #3
    Latley, in irc and the fourms ive noticed alot of new folks asking for a trial, Where are you with a trial server?, or are you still waiting to make the game better before doing one?

  4. #4
    I joined this game because of what was planned, and was fully aware of the slow nature of development for this game. You are a small team, with limited resources, and have to fix problems before you can add anything new. And perhaps you are not ready for more new players.

    Your intent is to have the players create quests and provide much of the challenges there are in game, where as i understand this, it feels like we need a bit of help here from you.

    My question are:

    Are there any plans for adding something in very soon that will help retain the few players that join? Things that any new player would find immediately entertaining?

    Some love to harvest and build, and those types of players will generally stick around to level up their skills. So this type seems taken care of nicely.

    Others need repeatable challenges like breaking into a tomb see what's in side, or group hunting a large mutant bear that always drops some rare item, or even little things like while fishing you notice a blade sticking out of the sand, and pull it out to find a rare and unique weapon that is one of a kind.

    Question 2: Are you wanting new players to join the game or do you feel the game is not ready yet?

  5. #5
    the new system you all are trying to do, i was told rare items would be dependant on area instead of zone...this true? (if it is how do plan on use being able to search all areas as their isnt a pop to help search them and personally i dont wanna feel like its a job to go find something) Also how are we to search areas when their full of totems.... i think the leader of the totem if hes inactive beyond 60 days totem should be removed and basic tools placed in his inventory.

  6. #6
    On totem decay...

    I like your simple plan, but can you not add to that plan, that when a player cancels their sub that it removes the totem completely IF they are a single man tribe?

    This would get rid of all the single man totems littering that areas.

    Also, whatever timer limit you put on totems, Please factor in that some people made a character, dropped a totem to hold a spot, then dropped the character and made another character joined or made another tribe and may even be playing the game as another character.

    So would it not seem reasonable to you to remove ANY totem made by a character that is not in your database as an in use character?

    I would think that having all these totems scattered about, does not make any new player feel welcome, especially after they realize that most are just abandoned ones with no active player there.

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