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  1. #1

    Quick suggestion

    Just throwing a spanner in the works.

    Wouldn't It be better to Turn A bigger number of features on?

    Reason for this is . Say you turn one feature on, That feature devolps a bug , Server goes down to fix that bug. Then another bug is identified with the server . Server goes down to fix that also.

    And How do we know say , Scavenging wont affect another feature like sphere of influence within a tribes location and creates an unforseen bug


    Wouldn't it be better to turn on a bigger number of features . Have them find more bugs and fix more at a time until you have a healthy number of features turned and in a sense faster progression ,

    Yes working on more features will result in more downtime . But it also allows the devs to squish a lot more bugs per update.


    I don't know how the server works or how the game was made. Its merely a suggestion and hope someone can prove me wrong.


    What do you think?

  2. #2

    Re:Quick suggestion

    Process of elimination. More features turned on, the harder it is to track down what is causing it. Some may be obvious but others like memory leaks are very difficult to track down.

  3. #3

    Re:Quick suggestion

    Derek wrote:
    Process of elimination. More features turned on, the harder it is to track down what is causing it. Some may be obvious but others like memory leaks are very difficult to track down.
    This is exactly it.

    The devs know what they are doing;

    Turn on the bare minimum number of features, get server stable, fix bugs

    Add more players turn on a few more features, fix any issues that have arisen.

    Add more players turn on a few more features, fix any issues that have arisen.

    etc.

    To many features and it becomes difficult to narrow down an issue and creates a flood of work that is too much for a small dev team to handle.

    Fear not though, they will be adding more features soon.

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