Originally Posted by
Jadzia
No. It doesn't fix anything. Why do you need walls if you don't want to protect your stuffs ? Why would you protect something that has ZERO value and ZERO usage ? You want to destroy my tent ? Be my guest. It does NOTHING. I don't need it. I don't need a house either because it doesn't give comfort neither bonuses. Why would I bother protecting it ? On the other hand, why would YOU bother getting it ? It gives you NOTHING.
How to give value to stuffs ? Say you can build a gym where you can train your strength. A low level one trains it slowly, as you keep upgrading it (for higher cost of course) it trains it way faster. A high level gym is expensive and efficient. To lose a building like that would be a pain, and to gain it would be a nice reward.
You can use the same method for kitchens, herb laboratory to make potions, hair dressing saloons, whatever. Add animals or zombies who can attack your town (only when you are at home) and you have the need for walls and armors.
Add a building which can be used for fast travel in a limited way. Say if you have a portal you can teleport to a chosen location once a day. If you upgrade the portal you can use it twice a day, etc. To conquer a town with a high level portal (which should be very expensive to build) would be a great reward.
Add purpose for buildings and there you go, you have stuffs to fight over. Keep the fights optional and you will have the ones who enjoy building and crafting and the ones who enjoy fighting. Add PvE risk to the ones who hate PvP, add PvP risk to the ones who are bored with PvE.
And first of all, add currency. So badly needed to start a real economy.