Did an hour or so of scaving last night... long path all accross the southern zones. didnt record it like above (nice work btw)... but i did start to find things that were not droping before (pick head, old pipe).
I've done 5-6 hours of scavenging since Friday's patch. Perception 83 and 100 scavenging. Here's my conclusions:
Leather/fur: Still way too common. Specially since you can get the basics through hunting and sorting. Did find coyote leather scraps and raccoon fur, so it may be possible to find the coyote/raccoon fur scraps now for lvl 70 recipes, but these should be at least as common as mink/sable/chinchilla. Since the big scavenging patch, I've gone from lvl 59 to 80 in leather crafting just on scavenged leather scraps and I've also filled up a bin with scraps.
Bones: Found one human round and a couple dog vertebra. Better than this was but could be more common, specially as it is the only source of human bones.
Weapon Parts: You can include old saw blades and old pipes since they also stack singly. Found six weapon parts and one old saw blade. This includes two giant drill bits which doubles the number I've found since the start of the game. Since these are "one at a time" items the frequency should increase.
Sheets/handles/blocks: Very common, and since they come in bunches the frequency could go way down. Even better, put them into the sorted metal/plastic table like metal was before and make them an uncommon scavenge result like rods/spikes/wedges/small metal plates are now.
Rods/spikes/wedges/small metal plates: Uncommon rather than rare now. New tool crafters aren't going to be grinding on metal spikes now, but workable since you can get these sorting.
Screws/bolts/nails/rivets: Very common. Could be decreased some to increase something else, but not a great deal since architecture and many crafts depend on fasteners.
Patterns: Found two after big scavenging patch but none since last patch. Shouldn't be as common as they were, but should still be more common than they are now. Rarity of patterns is a huge disadvantage for new players who don't have bins and bins full of patterns.
Money/tabs/caps/buttons: Still common. OK with this.
Boards/studs/poles/posts/pipes: Very common. Annoying (warning understatement) because of their weight. If I was looking for something specific for a construction project, then I would look more favorably on this, but still could be much less common. Putting these into sorted resources would make more sense since you wouldn't get overloaded unless you were looking to be.
Decorations/zippers/buckles/grips/scrap rubber : About right since they can also be found sorting.
Feathers: Found a few. Rare and should be common or at least uncommon.
Cloth: About right.
Weapons: Haven't found one. Happy about this since I'm a weapon crafter, and no other crafts have complete items that could be scavenged.
Well, with a bit higher recipe drop and a better definition of scavenging/sorting tables would do a whole lot.
I second Thurgond's observations as that is my own.
- Though leather from the scrap yard is statless and leather from animals have stats. So I see it more as 'basic' mats and animals for more uncommon..
It would be nice to see heavy objects that you commonly need to go through sorting whereas light and more rare needed items goes through scavenging.
Although this really doesn't belong to the scavenge part, I find it incredibly strange that 3x4x4 sorted leather bundles over weight me, but a full 6x4x4 metal stack does not.
Primarily because all you get from sorting is items that comes in plenty through scavenging.
all I seem to be finding is "long metal boards" and "metal posts" never had a recipe drop, never had a saw blade drop. all the other stuff is about right eg: Feather, Rare but not impossible!