Originally Posted by
Mhodi
Well I just checked... my paypal account has made a total of $99.95 in total payments to Notorious Games.
I have been paying continously since I purchased the game. I know its an Indie developer and I view my subscription as a gesture of good will with the hope that the game would become more fun over time...I have reserved comments about the game because I don't feel complaining about it right out of the gate is giving it a fair shake at all.
The state of the game is improving, however I cannot reasonably justify continuing payment for Xsyon. the regular disconnects I encounter, the horrible progression path, the clearly unbalanced professions for starting characters, the lack of any worthwhile method to transport more than a backpacks worth of goods any respectable distance, the constantly in development combat system that seems to hinder gameplay more than make it fun, the non-intuitive GUI (using right click to perform actions instead of a left click? huh?) just make this game more laborious than it has a right to be.
I am familiar with sandbox games. I play a number of them (Eve, Dawntide and Wurm have been my recent active sandboxes) I realise that feeling of completion is the reward I get from doing things. I am that kind of player. But the issues above, coupled with strangely itemized droprates of various recipes and materials make this game a very slow and overly laborious game.
Some of the things I have seen people put together in this game are wonderful, but the lack of even the most rudimentary form of bulk conveyance is sorely missing from this game. the Indian theme is great... but why haven't you introduced even a simple Travois that would allow people to carry more than what they can fit on their back?
Combat is important... but basic living necessities are more important for the fundamental baseline of any sandbox game. Farming and cooking should be priorities over combat. containers that can carry water should be high on your list for inclusion. catching fish is great. but I should have to cook it and I should be able to find an old jar or canteen or something along those lines in the huge rubble fields that would allow me to carry some water along with me. If I can't carry food and water along with me... why in the heck would I ever want to travel someplace else and fight others or go hunting... Hunting... yet another way to get meat that isn't used.
and why in the heck should I have to sit for 10 or 15 actions next to a river or the lake to get water? why would I ever think that taking a drink of water from the lake if I am parched, would require me to constantly tell myself to drink drink drink drink... that kind of repetition is a less than realistic implementation.
If you feel that 10 actions to fill your thirst bar is correct, then, why can't I queue up a few of those actions?
I am sure each of these questions has already be asked... I find it odd that the Development staff hasn't attempted to remedy these types of serious issues to make the game more palatable to its players.
Im sorry but this game has too many fundamental issues that need to be fixed prior to me ever recommending others to come play... 100 bucks later, and I find the game wanting in too many areas to continue.
Xsyon, Good luck I hope your development continues to grow and you are able to remedy these issues soon.. I will continue to check back and watch your progess with interest for the day when you make the game worthy to pay for.