Parry can be held down and dodge cannot be.

Also, dodge only does 25% damage mitigation where as I've seen parry do 100% full mitigation.

What is the point in dodge skill?

Damage done by all chars should be increased by 4-5x and damage done by all NPCs should be increased by around 8-10x. This would create a system where NPCs can actually kill me when I go afk, but also a system where we can kill them without it taking 2-3 minutes, preferably more like 30 seconds - 1 minute depending on the damage per second done by the player.