Originally Posted by
VeryWiiTee
I'd honestly hate having a normal fight with just dps'ing for 10-20 seconds. That's not a fight. That's what a gank is. You sweep in, deliver a few blows and see the other character dead within seconds.
I've not had any 3min fights, mostly because we power up our swings when fighting. We still circle each other, but we don't just attack because we're close enough as you guys honestly seem to be doing.
We have fights lasting 40s - 2min depending on skills and armor/weapons. We can hardly get it to last longer than that. 40sec - 2min should imo be around what a standard fight lasts.
We don't use parry/dodge. The swings can be made too quickly for it to actually matter. You have to know the opponent is going to swing a few seconds before it happens before you can make a successful parry/dodge and I don't want to rely on my fortune-telling capabilities (I'm sure they suck ass)
Other than that I'd have to agree..
Weapon skills doesn't seem to affect anything.
Armor doesn't seem to affect anything.
Stats on gear doesn't seem to affect anything.
Hitboxes are screwed. Too large or too small. Depending on the model.
Swing times are still too fast.
Quality seems to have no effect whatsoever on armor and damage.