How can a previous co-programmer/developer of one of the most innovative combat systems in MMO gaming, create such a lack luster combat system. After Roma Victor I have been spoiled by the damage system from that game, the speed and lethality of it. But even with all its exploits and bugs, it was still the most realistic combat systems I have seen in a MMO.

Now my question is, why cant we have something very similar to that here? Why cant we have a damage system that isnt based on the, famous and tired, "hit point bubble"?

So I am suggesting that we get the Roma Victor combat system with this game engine, and we will have a epic sandbox combat system.