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  1. #1

    Thinking about playing. I have a question 1st.

    So after looking into this game, I really like what it seems to be. My question is whats the point in building walls? Can other players break them down or they just for looks? I keep reading players can not loot within the villages, if this is true, what is the point of building walls if you are already protected?

  2. #2
    Quote Originally Posted by Huskerman View Post
    So after looking into this game, I really like what it seems to be. My question is whats the point in building walls? Can other players break them down or they just for looks? I keep reading players can not loot within the villages, if this is true, what is the point of building walls if you are already protected?
    Within the protected tribe area walls and gates only serve to keep Animals or NPCs out. However, if you like games like "Mindcraft" the concepts of terraforming and building homesteads, villages and towns is actually a lot of fun. Especially if you are a creative person then the sky is the limits. (However there are some creatively challenged persons who post constantly in the forum about how terrible the game is, my theory is they suck at everything except grieving so for them this game sucks LOL) So if you are looking for a game that offers PVP conflict within tribe territory, the ability to destroy buildings and attack other tribe villages, then no, you will be disappointed in the game. There are plans for expansion Totem/tribe areas but I'm not sure how this is going to work.

  3. #3
    Greetings,

    At this point in time, the walls are decorative, But...
    The future plan for walls and gates is that they can be destroyed by an enemy player and leave your Tribe open to attack.

  4. #4
    Quote Originally Posted by GuideRaguel View Post
    Greetings,

    At this point in time, the walls are decorative, But...
    The future plan for walls and gates is that they can be destroyed by an enemy player and leave your Tribe open to attack.
    I can dig it. Will this only be possible by mutual consent? Are the devs far enough along on this idea to go into more detail on how this will work?

  5. #5
    Walls are less decorative now than before.

    Walls will protect you from random wondering animals that are aggressive. Like Bears, and Coyotes.

    You can build gates, so they allow you to get in and out.
    Walls CAN be jumped over from anything of any kind of height near 1/2 the wall height or higher, and no real way to build walls higher without terraforming. Later 2 story stuff is said to be coming.

    No players can hurt another wall on a tribe land. OFF a tribe land, people can right click and destroy a wall in 5seconds with a menu option (no attacking).

  6. #6
    Thanks for the information!. Its too bad walls can be destroyed so quickly. It would be cool if different material walls took different times to destroy. Giving the owner time to defend his place and incentive to make better walls.

  7. #7
    Right now walls can't be destroyed by outsiders, so we do not know how long that will take or if it will take longer to destroy a masonry wall than a branch barricade. The rules for tribe warfare and when it will be introduced haven't been set.

    Ravelli

  8. #8
    Quote Originally Posted by Huskerman View Post
    So after looking into this game, I really like what it seems to be. My question is whats the point in building walls? Can other players break them down or they just for looks? I keep reading players can not loot within the villages, if this is true, what is the point of building walls if you are already protected?
    I haven't played Xyson yet, but I like the topic because it's on people's minds. This whole idea of NEEDING to build something, as opposed to WANTING it, is tangible.

    What do I mean by wanting? Some people just like to build things - architects, for example. Others just like to do it as a means of self-expression. They don't NEED to do it.

    Needing to do it means there's a tangible negative outcome if you don't do it.

    In RL, here're some reason I think we build walls around us:
    1) To insulate an area to keep it warm so we're not freezing cold at night and can sleep more easily.
    2) To act as an insulating layer for our mind - to relax the mind or limit outside stimulation.
    3) To protect small(er) children from animals - lions/cougars/bears/monkeys that might steal them.
    4) To act as a orderly means to store things or separate - think of closets or outhouses.
    5) To protect possessions from outsiders - lock your doors!
    6) To mark your territory as inhabited and as your own - this goes along with (4).
    7) To express yourself artistically or professionally in the architecture or the wall paintings.
    8) To protect from the elements - wind and rain (not just temperature, as stated already).
    9) To protect yourself (and your children) from thieves or robbers or crazed animals.
    10) To gain privacy, solitude, and/or a sense of personal space - this goes along with (2).

    The direct (tangible) and relative value of each is tough to say. Do we need walls more than want them? Do we NEED privacy? We need them for shelter from the outside elements, correct? If I lived in a wet region of the world, I think living with walls is fine - you need them to support a roof and keep the wind out. In sum total, my opinion is we probably need walls more than want them.

    I'm sure there're many more reasons. Reality seems to always produce more reasons. That's the ONE thing about reality - it never stops dumbfounding us or keeping us guessing. If it did stop tricking us then I'm very sure we would grow quickly bored. And from this an interesting question emerges: To keep us from getting bored, does reality go on and on and on, always a step ahead of our comprehension, or does it simply change the rules and pull the rug from underneath us?

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