Originally Posted by
VeryWiiTee
It's not to argument DDT. It is to share with the Dev's what the fuck people mean when they request more meaning in the game. Juust like the 'More Content!'
Having looked through yours, they're filled with words, not a bad thing, but not quite what I was looking for. Anywho, presented what I think belove.
You can discuss all you want, but don't get into heated fights who's right and who's wrong. None of you are either.
Combat: Meaning
- Need of loot on Mobs (such as Revenants giving items that cannot be crafted)
- Need of more mobs in the game world.
- A better AI of mobs to increase the difficulty of a fight.
- Need a larger variety of in-game mobs such as Mutants and Revenants.
- Need group content mobs.
- Needs more players. (Though that isn't something they can actually code.)
- Need a marksmanship system (it feels hollow without one.)
Crafting:
- Induce an evil soft cap to keep skills down. You would be able to master, ideally, 2-3 crafting skills.
- Stress the differences between having to choose side in crafting. Currently you can have about 50% of all recipes. Too many.
- Stress the differences between EXP gained and recipe levels.
- Create some Master/Artisan items that only people of Master and Artisan skill level -MIGHT- be able to achieve. It should NOT be a certainty. Just because you are a master craftsman does not equate to you being able to create Masterful items.
Gathering: (Items in general).
- Stress the difference on items. Common, Uncommon, Rare.
- Create rare resource tiles that appear in random places (but appropriate places - like Sea weed is an enhanced grass type, but only grows near rivers and lakes, during the summer.)
Generally:
- A more aggressive soft cap. (Would improve quite a lot).
- Make people have to choose, not necessarily at beginning, but from playstyle and what they do: Gatherer type, Crafter Type, Warrior Type. Skills and stats should follow promptly. There shouldn't be the possibility of owning all three spheres at the same time.
- Promote trade through carts, wagons and similar as well as a more aggressive soft cap would lead to more trade due to less 'I'm a GOD." In capital.
My idea of a soft cap is that the more skills you have up in the high-end, the faster your skills will deteriorate. If you want to be good at a lot of things, it would require you to play a lot, thus rewarding you according to your time put into it. (I'm very fond of rewards vs time spent. No way should people that doesn't play a lot be able to be just as good as the guy that spends 16hrs a day playing. None of that World of Warcraft crap in this game.)