Originally Posted by
Kazkid
I agree with about everything DDT stated.
However, I dont agree with skill decay.
Take for instance that I grind all the way to 100 in Architecture. I only have limited space to build upon and once that space is used up and looks exactly as I want it with currently available structures, HOW am I then going to continue using it to prevent decay? I earned that skill!
I would much rather see a cap on total skill points which could be used. This I think would accomplish several things. Firstly trade would be of value, secondly PVP 'could' be worthwhile. If I cant make something I need, Ill either HAVE to trade for it or kill a person who can!
Furthering this I believe there should be an option to determine which skills I want to raise and lower. For instance, I tried leathercrafting, decided it wasnt for me and Im capped, I should be able to turn it to a decay option where every point I gain in a 'new' skill would take one away from leathercrafting.
I also disagree with some proposed 'or asked for' PVP options. I DO NOT think my homestead should be attackable unless I choose it to be so. HOWEVER, I DO think IF I were to put out a expansion (term may be incorrect) totem and create then an 'outpost' that the outpost SHOULD be attackable. If it comes to pass that EVERY totem can be conquored we all know there are crass asses that will do so to every homestead they see just to be crass asses! This problem would drive even more new players from the game who were unable to defend a homestead VS even a Tribe of 5!
Wanna be a fighter. GREAT! Every fighting skill takes points from the available 500 (random number) or so allowed. This would require those diehard PVP players to trade for needed equipment to support their chosen gameplay and add value to the crafters goods. How could they not still support their gameplay solo? Well lets list skills. A weapon, Type of combat (armed unarmed ect), Dodge, Parry. there are 4! Now add weaponcrafting, it requires scavenging and foraging, and sometimes hunting, that makes 7! Gotta eat so either fishing or foraging! There is 8! They need armors (when they are working) and their supporting skills (ie hunting, bonecraft) Up to 11! So say we give 600-800 points to spend! FORCING them to rely on others as well. After all, they say we should rely on others to defend us and our totem.
Many will answer this with 'then people will just make alts' well I say good. More income for the company to continue development/hire more devs ect! Not only that every hour they spend on that alt making their equipment is one hour less they are hunting newbies and running them off because we all knwo that most PVP players are NOT looking for an equal fight EVER!