I'm not pleased with the newly implemented camera collision. It's great when you enter a building/structure looking for a specific bin or similar ... or just want to look at the inside. Other from that I find it more or less useless and quite annoying.
Every movement with the camera that clips a building, structure or tree makes it collide with the object (instant zoom in and out). It looks very "busy" and makes my eyes hurt when running around. Even moving down-hill makes the camera collide depending on your view-angle and/or tilt and how much you've zoomed in or out. This is the case for all of the camera modes.
It can also make terraforming from certain angles quite hard or annoying. I can only imagine how combat is when fighting between trees or buildings.

As said above, I think it's great for looking around in a building. Why not make the collision camera as one of the camera modes so one has a choice.

Objective thoughts and comments are welcome.