
Originally Posted by
Mactavendish
Good to see you post Book!
I totally agree with your viewpoint here. Every new player that joins the games eventually complains about not being able to find a good spot to setup.
There are WAY too many 1 man totems all over the place.
I do like the idea of totems decaying due to no upkeep on them. I think what Dez mentioned is a bit too much on the unit requirements though.
The thing is, the totems dropped by non-playing players SHOULD decay very quickly if it has already been months since they last logged in. There is NO way to know that they will or won't be back.
The way to solve the issue is to dismantle any structures on their land, add those resources to the leader's inventory, and just clear the totem.
To those that will jump in next and say how un fair that would be, let me ask is it fair to the new players that will be joining the game soon, to have very limited areas to setup in because some guy quit and may never be back?
Also is it fair now to make a change to the totem mechanics with all these totems holding land?
To be fair, you would have to allow all players to reset totems without having to have all the members rejoin before it could be dropped again. You could perhaps do the totem built with resources idea that Dez proposed, but you would have to do away with the overlap issue totally, to allow active players to keep the areas they have currently, or limit the type of totem they could make to the number of members they currently have.
Regardless of what happens, I AGREE that something needs to be done before advertising.