Originally Posted by
Hodo
Sparklingshores,
I think you are taking to much reality into the concept of online conflict.
But to continue on that thought path and arguement. War has also brought some of the greatest accomplishments in human history, both militarly, scientifically and medically. During the early wars for Rome, the Democracy was born, people were given rights, and votes to govern themselves. Steel, Temperd Steel, Stainless Steel, Damascus Steel, Gunpowder, emergancy medical triage, hygene, sanitation, roads, and a number of other things besides Nuclear power were the results of war. The Automobile, became affordable because of two reasons, Henry Ford, and WWI. Conflict is what drives man, man needs conflict to better ones self, without it we become stagnant and lazy. Conflict is the way of life on Earth, all living animals on Earth live in a constant state of conflict with its surroundings. In Africa, the Gazzel is constantly struggling to survive against the Cheetah, the Cheetah struggles to survive by keeping its kills from the Hyena, the Hyena struggles to survive against the Lion, the Lion is in conflict with man, who without technology is in conflict with everything. Even some of the smallest living things on Earth, Ants, often war with each other. In the Amazon Rain Forrest, the US Army studdies ant colonies and how they wage war on other colonies.
I get what you are saying. But there is a need in an online game like this for conflict, otherwise your normal and more numerous players out there will get bored and leave.
I have played open world PvP games before that actually rarely seen PvP. Hell Roma Victor was the greatest of those examples. There were at most 1000 people in that game, and in all my years playing, I think there was probably 50 PvP encounters that I had that I wasnt prepaired for or aware of before they happened. We even had a player who didnt like PvP, he hated it, he even accepted the occasional PVP raid in our territory, but we were prepaired for it. I had defences built, a place to work unharrassed by PvPers, where they couldnt get to you or your stuff.
Xsyon is much the same, here you can work in peace in your tribal area without fear of being attacked. Even if that were turned off, just build walls around your place, or even a fence to keep people out, it works you would be surpised.
I in real life have seen the face of war, I do not like it. If I had to go again, I would if it meant I would keep someone who has not gone from seeing what I have seen. I prepaired my WHOLE life for war, and I was not fully prepaired for the things I seen, or more importantly smelled, and seen done by other human beings. War is not pretty, it is not kind, it is not fun. It is exactly what it should be terrifying. But in an online game, it should keep its romance like in the movies and in the books, and at the same time it should be exciting and thrilling. Xsyon is right on the edge of getting that feeling, and one misstep by the devs could lead it the wrong way. Avoiding PvP would be the wrong way.
I know I would leave quickly if this game turned into another Wurm Online Freedom Isles, I know of many others who would do the same. Sure Xsyon may gain 5-10 non-pvp players, but they would lose 5 times that in players who want the chance at it.