Originally Posted by
Drevar
Have to agree on the new icons, don't like em much. Way to WoWish and takes away from the gritty apocalyptic feel of the game. Also agree we need to differentiate the status bars somehow; rearranging, enlarging, or coloring specific bars.
I think finding seeds should be more of a gamble than a gaurantee and with a little more randomness on the number found.
I don't think we need to go as far as weeding and mulching and pruning, but maybe watering and fertilizing could speed up the growing process.
Why bother with quality level for the cones, as the seed extracting seems to be based on gathering skill? I get Very High seeds from poor and low cones. Seeds straight from the gound use Forestry and are low, however.
Not really keen on the Resource skill. Seems like just another mindless grind skill just to get back to the point where we were before. There is nothing new, or fun, or rewarding about it. Since only "ground" resources (stone, sand, quartz, etc.) isn't it really more like mining or quarrying rather than generic "Resources"?