Originally Posted by
China
2 pts.
First point - hauling sand, rocks etc is a mighty heavy currency, not to mention what a grind (grrrrr). One of the reasons that light transportable paper IOUs came into existance in real life, and why Xsyon, which purports to be sorta "reality based" should adopt a currency for the game. And, I like it that you can give something silly like beer tabs & bottle caps a value.
Plus - I can just see this conversation taking place:
Tribe Leader: Hey Joe, it's time for Totem upkeep - pay up your 100 sand buddy."
Joe: Sure Leader
(thougt bubble over Joe's head----------> Heh...I'd rather go hunting, what's he going to do if I don't grind out that 100 sand, kick me out and loose tribe area ...naaa, he'll just get the sand himself.
Second point - Sand, rocks etc are a non-ending renewable resource and cannot be manipulated and therefore is susceptible to inflation, which could make sand/rock 1/2 as valuable as the previous month or players so sick of a grind they begin leaving the game. With an established currency Xsyon will be able to manipulate the amount of dollars/beer tabs & caps in game, they will be able to keep the economy from over-heating or becoming sluggish. More players - circulate more dollars/beer tabs & caps. Fewer players - slow down circulation.
New Tribe Leader - member conversation:
Tribe Leader: Hey Joe, it's time for Totem upkeep, I need $100.
Joe: No problem, here you go...I sold 16 raccoon skins last night to Tribe Money Pot.
China