Quote Originally Posted by Mactavendish View Post
You keep making stuff up to try and support you claims.

I am not staying stats are easier, never have. I experience the very same things you or any player does. Stats are HARD to level.

Nor am I saying that they should be easy.

The ONLY difference between you and other players is the insane gap in HP you have gotten due to your craft/combat/gathering skills.

This is something we won't agree on.

I personally am all for skill as a player being the sole reason one player can beat another. I don't want any advantages just given to the players.

I would prefer that all players decay back to a reasonable max level of hp or maybe even what HODO suggested, then have damage mitigation and comfort levels determine what damage a player can get.

Now instead of the sillyness we see in game today, success will depend on long term desire and skill.

You probably believe that is exactly what your current stat is based off of... but it's not. Yes you put in the hours, but the game gave you an overly inflated advantage you that is not based off anything but amount of time spent doing anything.

The reason this is bad is because it is a game.. and very few players can devote the time you can. Simply giving you massive HP because you sit at your computer literally all day long ( yes we have checked and kept track ) has over balanced this game towards the hardcore player.. and against the casual .. and most players are casual.

I really don't care if you agree here or not. I am more speaking to Jordi and the dev team and any new players wanting to join the game.

NOTICE: Until HP is set to decay like Jordi says it will... don't bother competing any any events. It is pointless.

Quote Originally Posted by From Q&A
Regarding character advancement.
- As it has been reported that char hps increases with levels, the char with the most skills trained, will be the highest level and will have the most hps, question: Once skill degradation is implemented, will it be possible to lose levels/hps as you lose skill levels?
You will not lose levels as that is simply a hidden stat to track overall skill gain through xp and has no other effect. There are no plans to have players lose hp, but these will be adjusted by stats and combat skills.


Did I miss the post where Xsyon said it would decay? Can you please link it?



I think there is more of a differnce from me and other players either way, but thats besides here or there.

How does your way make success depend on longterm desire and skill? Your way says new players can be successful right out of the gate all they have to get is hands on a good set of armor which isnt all that hard with this economy.

Your next comment about "inflated advantage" is going to be worse when you start making things based on stats. Because stats take LONGER to get than skills, so players like me who spend 1000s of hours in game will have more of an advantage. So new players who have low stats, will have low HP unless they spend equal amount of play time as someone else. Plus the vets will never want to stop or slow down stat gain. So if someone has a year playing advantage on you, they will keep it forever. As so far no cap to stats that Ive seen. More play time equals more stats.

Its impossible for you to check to see when Ive been at my computer or not. Plus it makes no difference what I can or cant do, you are clearly here making more personal attacks. Which makes no sense because I want to change it so its LESS in my favor. Any system will still favor players who play a lot, unless you remove all skills and stat gains and armor etc.

It makes me laugh that you make a post here to talk to Xsyon or the devs instead of using the normal tools and posting it as a suggestion. These are threads for topics of discussions.

Mind showing me where that post is that Xsyon posted about the decay? Thanks.