Carts
- They're almost done I hear, lets have em
Spiffing up the UI
- There's some really dumb things going on with the UI. Inability to surf creation menus while doing an action, inability to open a bag on your person while doing an action. They don't seem to be important to the game (ie anti macro things), but they're a real annoyance. Especially for newer players like me. I realize you can get used to it, but I really don't see it as being something that adds to the game.
Mouse over item names
- Would be great for organization if we could mouse over a container and find it's name without having to click on it.
Combat skill value
- Currently there's very little gain from grinding combat skills. Few people to fight with, not much (cough, any, cough) challenge from mobs. I'd like a reason to grind combat. Dangerous zones where better resources are found (guarded by mobs of some kind), pvp becoming more important (ie sieging, etc), whatever really. Combat just seems like a completely neglected aspect of this game utility wise right now. Personally don't see what they point of archery would be until combat has some sort of purpose.
Cooking
- On the way, but I really think the food system needs an overhaul. It requires no work atm to deal with it, and it provides *essentialy no benefit. Only way to justify the benefit would be cooking.