1)Crafting needs to be more fun with more purpose. Making 15000 wooden needles to level 5 to 100 isnt the answer. Sure you could do harder recipes, but still I was just deleting Master Wooden Needles of Supreme QL, by the baskets full while leveling my Toolcrafting. Doesnt make much sense. These items should be rare, using rare mats. Decay isnt even enough by far. 200 items made with 1 tool? Not good for economy.

2)Faster modes of travel. Mounts, boats, stamina potions so you dont have to rest as much, movement speed potions etc. Carts are a good start, but more than that needs to be done.

3)Reasons to fight, strife, contested rare resources. Why are we building walls if nothing can hurt us, or nothing to keep out? Mutants, and zombies wont be attacking totems, so no real needs there. Where is the strife and survival?

4)Healing options for combat, both stamina, and HP. Bandages, herbs, potions, spells, items that regen, housing that heals faster etc.

5)Add more levels of survival. Animals attacking players, the world is lacking a lot of players. There should be 1000x more animals than players. The world should be overran with animals. The population is so low, that they should be attacked a LOT by animals. People will want to band up more in populated areas. The ones that want to be hermits will know the risk (and should have known it). They want that risk, its part of living alone type of fun.