1: General Fixes and improvements for the crafting system.
- Get the item attributes that are not placeholders working. Speed, damage, agility etc.
- Mutant bones to be used in existing deer/bear bonecraft recipes -or- all new bone sets, atm mutant bones are only useable as generic bones.
- Crafting in batches -or- a complete revamp of how items are crafted, so it takes thinking rather than clicking to do.
- Either eliminate the need to craft useless items to skillup and then discarded -or- implement some feature as a sink for these items so they arent completly useless.
2: Expansion totems + A system for upkeep and decay of totems. Siege can come later.
3: Gauges, reworked thirst and hunger, implemented comfort and faith.
4: Ranged Combat.
5: An alignement system.