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  1. #31
    I would think one of the big things that would have to be tested is the walls and gates HP. How many HP does this gate or wall have, To little HP and what is the point of having walls and gates. To much HP and you will need to hire every tribe in the game to help you knock it down. And that's just one little part of it. I think territory warfare is a long way off.

    Think the game has come a very long way, But it still has a long way to go

  2. #32
    Territoy warfare should only apply for expansion totems....otherwise it would be to annoying to lose stuff that you build for 1 year.

    However before we think about that we need proper open PVP rules and better combat and more diversity in roles so that pure fighters can't live without crafters

  3. #33
    Quote Originally Posted by Niburu View Post
    Territoy warfare should only apply for expansion totems....otherwise it would be to annoying to lose stuff that you build for 1 year.

    However before we think about that we need proper open PVP rules and better combat and more diversity in roles so that pure fighters can't live without crafters

    Yeah, IMO that idea is a great one, but SOOOO long off. Combat balancing, rules, good vs evil, death punishments, looting rides (priv bins/carts) etc all need to be well worked out before even thinking of that that.
    Then moving to wall strength, repairing, how to siege, siege weapons etc. Can all start being thought about.

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