I know you can give us a date, but when do you plan on seeing ranged combat?
What are your plans for dodging?
Do you see advanced skills that use more than 1 craft (like wainwright) being put into the game?
Do you see advanced sub skills being put into the game (IE. bladecrafting sub skill to weaponcrafting)
Whats the status on bonuses for items? Like AGI working, or Damage.
How do you think about Autocraft and Autogathering abilities ? To reduce the amount of clicks and giving macro users less of an advantage the GUI could support auto harvesting 4 grass for example or the ability to craft 100 exemplars of one itme depending on ressources in your backpack and space left.
The ability to remove safezones is planned for the near future. What will the bonuses look like if i remove the safezone ?
Do you still have one guy dedicated to work on the combatsystem only ?
ETA on 2 hand weapons and shields ?
I noticed some players had problems with activating there accounts and it had to be done manually by Guides. Are you aware of that problem ?
Does the development team have any plans at all to install an item system to where you can drop any item (ie: shows up on the ground where you drop it)?
Some animals are growing quite large...like IS' deer....would it be possible to increase amount of resources from them as they get older, bigger, and tougher?