Originally Posted by
ceej389
Greetngs,
Starting out Id like to say even though Ive only been in game a week Im greatly impressed with the players and dev community here. I think the game overall has huge potential and can fill a niche sorely empty in the mmo world. That being said, since I have been here Ive seen a large amount of discussion about trade and economy. Most frequent being how the trading is going to be done and how much things are worth. It seems to me, more important than thise questions, is WHAT are you going to trade. Without a set medium of currency all the other discussion is kind of putting the cart before the horse imo.
For example I saw in game yestersay that the going rate for a cart is 3200 nails. So for cart makers nails is an acceptable form of currency (not going to address the type and quality issue here). But lets say I dont make carts, I make bone armor so nails are useless to me because I already have a dozen carts sitting around. I want bones. But Joe next door makes water bags and wants tar so nails and bones are worthless to him.
My point is everyone has a different idea of what is worth something to them peraonaly. The problem with that scenario is people dont want to spend all their time in game trying to figure out who to trade nails to to get bones so they can trade them to someone else to get nails so they can trade them to get tar so they can get that water bag they so desperatly need. Not to mention that noone wants to haul a cart of tar for a hour to get that waterbag. Thats why we all dont still carry beaver pelts to the grocery store
This of course leads to the question of what to use and how to introduce it to the game. Most games use NPC traders or mission rewards to inject currency into the game. We dont have that here. The other thing we dont have here is a currency sink. So even if everyone decided bottlecaps were an acceptable form of currency, since we can all go and just dig them up to inject them into the game but have nothing to take them OUT of the game, over a short period of time they will be worthless and that beginners crafting knife will cost you a fortune in bottlecaps.
Sorry for the length of post, and Im not saying I know everything about the game because as Ive said Ive only been here a week, but Ive played mmo's since MUD's and more than pvp, pve, or any other mechanics of a game, a proper or improper economy can make or break a game.
Just my 2 cents worth!
Chris