I'm gonna go out on a total limb here, oh, but before I do, thanks for clearing up the death toll thing, makes more sense now... back to my limb
Dumping a lot of information into memory shouldn't necessarily take all that long I don't think. However, considering how malleable the world in xsyon is, I'm thinking it takes a LOT of calculations at the cpu/alu to draw the world and put everything where it is at this moment.
This is leading me to think the optimizations needed are very low level, compiler level, to somehow keep more information / instructions from memory into cpu cache itself so the cpu doesn't have to go to memory for information as often.
Not sure there's enough coffee in the world for me to try and work out how one would even do that but I just wonder to what extent it's something like that.
I think people sometimes say a little knowledge is a dangerous thing, and that's pretty much where I'm at on this sort of thing
but I do find it fascinating and have been trying to learn more about it. Strange things are sometimes afoot at the bit level I tell ya.