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  1. #1
    Quote Originally Posted by KeithStone View Post
    With talks of the upcoming content releases like Zombies, Totem Decay, etc and eventually free time and some advertising I feel like an important thing to work on before the next influx of players coming in might be the loading times.

    It's always been that you are as strong as your weakest link, with everything that has come out and with the upcoming features this game will finally be in a position to make a name for itself.

    After everything has been released that is on the table right now Xsyon's weakest link will be it's loading times to get in game. I know there are lots of features that are coming, but my point is if you take what is going to be in game at that time I think the loading times are going to be the most talked about.

    There are so many great things you can do in Xsyon and the crowed that was here at launch that came for the PVP will do a lot of complaining about the load times especially when they get killed and are trying to get back to the action as fast as possible.

    The only thing I can think of if the loading times can't be decreased would be to get a revive skill in the game and increase the timer from 30 sec to 1-2 min and not allow someone the ability to move around.

    Basically when you get killed you would be laying down facing straight up at the sky while your timer is counting down without the ability to move around.

    If you are not revived within 1-2 min you would be sent back to your totem.

    My suggestion would be a 2 min timer I think that would be balanced when compared to how long you have to wait at the loading screen to get back into the fight.

    Also, there's no fast travel in the game like mounts, so when people do across the game world and get sent all the way back to their totem it's just about impossible to come back to the action.

    I know that some people will think so what, they were killed so they don't deserve not to come back - however I'm trying to think about the frustration that most people will experience with either really long loading times or not having the ability to revive someone.

    All good points.

    Couple of things to add/change.

    1) If you make the death timer longer, you should give the option to tab out after 30s. So you can wait up to 2 mins for a rez, or you can tap out after 30seconds wait time. This will allow people not to have to shit through faceplant view for 2 mins when they know they wont be rez'd. Darkfall does this.

    2) I think there should also be a "deathblow" or "gank" or "finisher" move where not only do you kill the person (puts them on the ground) but you would also have to do another action that can be interrupted to kill them off. Killing them off would then either force them to get rez'd by something or send them back to the totem. If you are not "finished off" you can pop back up after 30s with 1HP again. This will allow teamwork. Again other games do this. Also this will allow duels to happen without sending to the totem all the time.

    3) I think items should decay on deathport. Meaning if you die, ALL the items on you (even items in your inventory) take a 20% dura, and 10% QL loss on decay. This will help prevent deathporting all the time.

    4) Healing needs to have more ways to be done other than just the slow painful way of the not moving. Herbs, bandages, potions, magic, clothing etc. Also rezing someone should have chance to fail based on how bad they died.


    As the OP said, this is for able to play with other people, the upto 40mins travel time to get back to your friends can be harsh.

  2. #2
    I just wish they would fix it so that if you die within sight of your totem the game didn't need to reset the client and redownload the entire set of world data. I already have all the data I need, I'm 50m from my damn totem!

  3. #3
    Xsyon Citizen joexxxz's Avatar
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    @Drevar, I agree with you on that. If you are close to your totem, why loading again?

  4. #4
    Xsyon Citizen
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    Angry

    I actually laughed about this thread, worrying about loading times
    The game is still unstable, i keep having lag issues and not only zone crossing lag.
    Then we arent talking about the crashing issues, database faults and zone data not loading.
    Pfff worrying about loading times
    And do you really think a lot of poeple will play an game where the only body with admin powers gets accused of favorism,censorship and even griefing?
    Ow i am not saying its true and onlly experienced the guides as positive, but i have been hearing this for an while now.
    So i worry about other things

  5. #5
    Quote Originally Posted by Dzarren View Post
    I actually laughed about this thread, worrying about loading times
    The game is still unstable, i keep having lag issues and not only zone crossing lag.
    Then we arent talking about the crashing issues, database faults and zone data not loading.
    Pfff worrying about loading times
    And do you really think a lot of poeple will play an game where the only body with admin powers gets accused of favorism,censorship and even griefing?
    Ow i am not saying its true and onlly experienced the guides as positive, but i have been hearing this for an while now.
    So i worry about other things
    I am only here to help and try to make things better.

    Also, you shouldn't believe everything you hear.

  6. #6
    Xsyon Citizen
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    Also, you shouldn't believe everything you hear.

    Never said that and it actually doesnt matter, just the accusition is enough to damage the game community.
    I just hope they take appropiate action and communicate that back too us on the forums, so that any doubt is taken away
    I appreciate youre concerns but in my opinion there are more pressing matters, still enjoying the game though.
    And please keep posting any feedback is good because the game will grow by it.

  7. #7
    Quote Originally Posted by joexxxz View Post
    @Drevar, I agree with you on that. If you are close to your totem, why loading again?
    Yes, they should use the /unstuck mode of movement for all TP's. It's quick!

  8. #8
    I think deathporting sounds like it might be somewhat of a distracting issue to include with this for right now... if it's okay with everyone, I'd suggest a different thread down the road to address that if needed. I think the OP's intent was to talk about improving gameplay for group pvp and reducing the frustration involved so the game can have the best chance to retain players.

    So if I understood, the idea is to avoid the reload screen, so in essence, to try and delay the current death mechanic.

    The revive thing sounds interesting, even a new player that doesn't have much HP could help with that in place. Maybe using a talisman of some kind in the right hand made with herbs, special wood, etc?

    What about a "medicine" cart as a portable respawn point? That might have to involve the reload screen though, not sure.

    I like the idea of having a chance to opt out and take the 30 seconds back to totem since not everyone will want to wait 2 mins if not engaged in pvp (or group pve for that matter), but for pvp, would this give the home team too great an advantage? Granted if they cut out early, they would have to sit through the reload screen so that might even things out.

    The finishing move sounds interesting. I wouldn't mind having that option when fighting an animal as well, to have the option to incapacitate it but not kill it so I have a chance to let it live but off my back. If involving animals makes it more complicated to get done though, ignore that completely

    My only concern, which can probably be alleviated pretty easily but still needs mentioning, is that it might make more powerful players all that much harder to kill, and would not affect them as much since their inherent strength would make a finishing blow no big deal to them.

    gotta get movin but I'll give this some more thought.

  9. #9
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    Quote Originally Posted by MrDDT View Post
    3) I think items should decay on deathport. Meaning if you die, ALL the items on you (even items in your inventory) take a 20% dura, and 10% QL loss on decay. This will help prevent deathporting all the time.
    Just to be clear: are you saying items should decay upon death in addition to regular decay? your suggestion for noobs would be a killer " a nail in the head ".
    Items should have time decay only in my opinion not upon death.
    Death penalty could be better if people are above 90 in all statuses, but not item decay, instead! some statuses that correspond with combat. Some people have all the statuses at 100 and have nothing else to do, so they want to make noobs suffer by creating harsh rules?
    At all statuses at 100 one can kill a noob with two hits, do they find that enjoyable?
    This is where grieffing come in.

    Nothing personal MrDDT this needs to be looked/thought over.

  10. #10
    Quote Originally Posted by znaiika View Post
    Just to be clear: are you saying items should decay upon death in addition to regular decay? your suggestion for noobs would be a killer " a nail in the head ".
    Items should have time decay only in my opinion not upon death.
    Death penalty could be better if people are above 90 in all statuses, but not item decay, instead! some statuses that correspond with combat. Some people have all the statuses at 100 and have nothing else to do, so they want to make noobs suffer by creating harsh rules?
    At all statuses at 100 one can kill a noob with two hits, do they find that enjoyable?
    This is where grieffing come in.

    Nothing personal MrDDT this needs to be looked/thought over.

    Noobs can be killed in 2 hits now, and if they are killed by a player they wont have to worry about the decay on their items as they wouldnt have those items. So really this is just a moot point here by you.

    If it were by animals, or suicides then I see no problems with it. Also dont forget with this decay on death, you would also get healing herbs so you dont die as much, potions, magic healing, rezzing etc.
    With out the last part, the first part is to harsh.

    You can even merge this with the "good" "neutral" "evil" system where say players that follow the strike rules of "good" wont suffer but like 10% decay dura, and 5% decay on QL. While "neutrals" will suffer full 20% dura, and 10% QL decay, and "evils" will suffer 40% dura, and 20% QL decay.

    These are just overall concepts also. I think the balance is right, but hey that is my opinion.

    Just FYI its current impossible to have 100 in all stats.
    Killing new players in 2 hits isnt really a factor for this current topic as I can see. Now the fact that noobs die a lot is, which this can help. See the "ganking/deathblow" idea in this thread. If you add that, noobs wont die as much, they will be put on the ground and out of the fight for 30s, but they wont have to respawn back home. Saving time on loading screens and able to play with others advanced players.

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