Originally Posted by
MrDDT
Noobs can be killed in 2 hits now, and if they are killed by a player they wont have to worry about the decay on their items as they wouldnt have those items. So really this is just a moot point here by you.
If it were by animals, or suicides then I see no problems with it. Also dont forget with this decay on death, you would also get healing herbs so you dont die as much, potions, magic healing, rezzing etc.
With out the last part, the first part is to harsh.
You can even merge this with the "good" "neutral" "evil" system where say players that follow the strike rules of "good" wont suffer but like 10% decay dura, and 5% decay on QL. While "neutrals" will suffer full 20% dura, and 10% QL decay, and "evils" will suffer 40% dura, and 20% QL decay.
These are just overall concepts also. I think the balance is right, but hey that is my opinion.
Just FYI its current impossible to have 100 in all stats.
Killing new players in 2 hits isnt really a factor for this current topic as I can see. Now the fact that noobs die a lot is, which this can help. See the "ganking/deathblow" idea in this thread. If you add that, noobs wont die as much, they will be put on the ground and out of the fight for 30s, but they wont have to respawn back home. Saving time on loading screens and able to play with others advanced players.