Originally Posted by
MrDDT
I would rather have a system removed from # of players and use resources. Tribes buy the radius they want. If they cant afford that radius, they lose it.
Someone trying to "grief" another tribe would have to upkeep a totem just to grief, it wouldnt fix griefing with totem problems but it would limit it down greatly. I dont see any system fixing griefing totems as they are protected. Who is to say what a griefing totem is really. Someone could just like that spot and prevent people from growing.
Some system where players need to buy and upkeep totems is what is really needed. That way players can hold the land they want too, based on the cost they can afford, not in "theory" of what they can grow too.
For a new player working for a totem shouldnt be freely given. They should want to stay near founders isle for a while to learn the ropes and be safe. Then after they have build up some skills and resources think about a totem placement.
New players jumping into the world seem to always drop a totem, campfire, and basket and if they quit, its going to be there forever, even under the new system its going to be there for months.
All with no cost to the new players, or totem droppers.
One top of that, they have to place a totem (or feel like they have too) because of where they respawn.
Anyways, if you do it by "max" radius, there will be very few places to place a totem.