Results 1 to 10 of 59

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Agree DDT, the intial few times you go hunting it appears fun, but then you realise its just a chore for no real gain (wandering for ages finally finding stuff, then trying to get it all back to camp), armor from the bones isnt really needed cos there is no PvP/PvE and when there are PvP events noone wants to take part incase they lose the armor lol.
    The travelling time and bone weight is the main issue for hunting and getting bones etc back, this with the amount of resting while travelling adds to the issue. I also see comfort, and cooking possible having a negative impact on this experience also depending how its implemented. All in all travelling is a chore period too much resting required.

    Other than the proposed zombies im unsure what else they have in mind and how this can be progressed. People need a reason to leave their safe zone and at the moment scavenging is all that provides this and even then you dont have to travel too far to find what you need.

  2. #2
    Perhaps increase the animal population slightly, increase animal difficulty of larger animals slightly. And as suggested above, some animals should just be blood thirsty and hungry so they search out people even in populated areas. (even if it was the mutant version of the animal)

    I still very much enjoy hunting, not seeing an animal around every turn doesn't bother me so much, its walking 9 zones and seeing no animals that bothers me.

  3. #3
    You think bones and hides are heavy now, what about when meat is added in?

    PvE can be much more than just killing stuff. Right now though anything they could add to improve PvE requires lots of basics to be in place first, else you end up with just more grinding, i.e. the skill itself and a few items or actions to raise the skill, but nothing to really affect gameplay. Even more cool architecture parts like bridges is really still just more of the same, so the ooh and aah factor wears off quicker each time new items are added to an existing skill. A lot of people are feeming for farming and cooking, but what will they actually add to the game besides more busy work? Don't get me wrong, I love little stuff like farming that adds to the sense of a complete living world, but is the hype (in the player's own minds) going to be equal to what we will get with the initial system? Jordi has admitted it will only be a few crops "at first".

    It also doesn't help that in between every biggish feature they've added so far they have gotten side tracked with core tech issues like lag and database optimizations, etc.

  4. #4
    I solo hunt most of the time and needing to find animals adds to the "Hunting" experience for me. For one person it isn't that hard. I also drag my cart with me every time I go hunting. I find a good place to park it then wander that area a bit before moving on. Yes it is slow, but it feels more realistic than anything I have played before. I can hunt the whole evening and carry it all back in the cart with no problem. I have been carving out trees along the rivers so each time I go travel gets a little better. As time goes on and people inhabit more areas and clear more paths and build more roads travel should get better. Which is part of rebuilding the world.

    I would like to see Deer herd since that is what they do in a real environment. I think small animals like squirrels, rabbits marmotts etc should be easy enough for the beginner players to go hunting while Deer Coyote medium difficulty and Bears being the hardest. Mutants should be more rare than the normal mobs and much tougher to kill. Large ones like Plateback and Shadow bears should need a strong group to kill.

  5. #5
    PVE isnt that bad the further away from the city ruins you get. The problem is there is no rhyme or reason to any of them.

    I would like to see some of the smaller animals become more common year round, like squirrels, pine marlins, and racoons, and foxes. But some of the larger animals rarer. The other day I had 4 brown bears in a 100m radius of my totem.

    Some animals are pack/heard animals others arent. Currently everything is a pack animal.

    It is rare I see a solitary bear, but I seem to always stumble into a solitary coyote, which IS a pack animal.

    I would also like to see other forms of food.

    Fish is good and all, but we have animals, so meat would be good too. Give those squirrels a use.

  6. #6
    I also think that zombies will add a lot to the game once implemented. I am hoping that I will actually have to work with other tribes in the area to assist me in removing them(I want them to be super hard to kill lol)

  7. #7
    Xsyon Citizen
    Join Date
    Jan 2011
    Location
    amish paradise PA
    Posts
    506
    Quote Originally Posted by Azurfale View Post
    I also think that zombies will add a lot to the game once implemented. I am hoping that I will actually have to work with other tribes in the area to assist me in removing them(I want them to be super hard to kill lol)
    I hope zombies won't be able to go through fences.

  8. #8
    Quote Originally Posted by Azurfale View Post
    I also think that zombies will add a lot to the game once implemented. I am hoping that I will actually have to work with other tribes in the area to assist me in removing them(I want them to be super hard to kill lol)
    They wont amount to a hill of beans if they dont fight in water.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •