Yeah you say this because you wont ever move your totem fatboy but what about for all the players that play the game?
The timer system without cost is pointless. It should be based on resources end of story. It has only bonuses and no negatives.
Yeah you say this because you wont ever move your totem fatboy but what about for all the players that play the game?
The timer system without cost is pointless. It should be based on resources end of story. It has only bonuses and no negatives.
Unlike some people Ive already made my post in the suggestion forums, where most people agreed with it, and its one of the most active topics in those forums.
I dont feel the need to spam the forums with threads on the same topic like you do.
What if you decide after dropping your totem you want to join a tribe...but because you now have a totem that cant be removed...you cant...because you're stuck in the tribe you created. Any time restrictions should go towards dropping a totem again...not removing dropped one, like it currently is. You can argue time limits, but keep basic system.