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  1. #1
    Nomad Tent Features @ A Glance:

    - No Terraforming
    - Smaller 5 - 10 meter safety radius
    - Cheap materials for 5 slot storage tent - preferably a grass hut. Say 10 grass thatch and 10 grass.
    - Built with Basketry skill.
    - Size roughly of Scavenger Stick Hut Tent or smaller.
    - Respawn point after death.
    - Can be picked up / set down like a basket. ( would take 30 seconds to setup, like building an actual structure. Leaving player vulnerable to attack, negating drop for safety abuse. ) Will use proximity check before placement.
    - Provide a small shelter from weather for comfort without having to grind architecture.
    I really like that idea except that it can be picked up again to reuse it. I would rather like to see them decay and collapse after not being used for e.g. 3 days and/or to disband the tent (resources are found everywhere). You should only be allowed to have 1 tent active at a time.

    Note: Simplest way to mimic this feature without complication... is a grass or stick tent in architecture which can be picked up and carried in log spot on back or in cart basket slot. Without loss of materials.

    even with only 5 skill

    - daogwa grass hut - 10 grass, 10 thatch
    - forager stick hut - 10 branches, 10 twine
    As I suggested before, don't want to pick them up (feels not realistic to me), but the suggested materials are OK.

    greetz,
    Tybor

  2. #2
    Nomad Tent Features @ A Glance:

    - No Terraforming agree
    - Smaller 5 - 10 meter safety radius I dont think there should be any safety..a tent in the wilderness doesnt provide anyone a safe haven
    - Cheap materials for 5 slot storage tent - preferably a grass hut. Say 10 grass thatch and 10 grass. agree
    - Built with Basketry skill.agree
    - Size roughly of Scavenger Stick Hut Tent or smaller.agree
    - Respawn point after death.agree
    - Can be picked up / set down like a basket. ( would take 30 seconds to setup, like building an actual structure. Leaving player vulnerable to attack, negating drop for safety abuse. ) Will use proximity check before placement.I'm not sure I like this idea...but am open
    - Provide a small shelter from weather for comfort without having to grind architecture.agree
    I've added my comments after in blue

  3. #3
    Xsyon Citizen
    Join Date
    Feb 2011
    Location
    Vienna, Austria
    Posts
    194
    Agreed - any new playstyle that is available is a good thing.

    I traveled a little bit myself - dragging 3 carts from 903 to 896 (it is far ...) and this was actually great fun - did some hunting (not voluntary) and scavenging on the way - when I reached home again - my cart was loaded with goodies I picked up on the way. I would have loved to have a tent to put down on occasions

  4. #4

    Completely agree !

    And nomads like sounds very attractive to me. Being a new player and realizing the grind to build a home is a great one. I've been finding it hard to keep my motivation up to do anything but travel around and enjoy the world im cartless and skilless and hungry and thirsty most of the time lol.
    Adding "support" for a nomadic life style would at least cause me to grind tool making as something to do while temporarily based in a resource rich area to then travel to a town in need of warez. I can envision a group of loosely linked nomads traveled together working on their respective crafts then traveling town to town to trade with towns (heck it doesn't even have to be a craft it could be manual labor as a service) forming small tent cities near a town then picking up moving to the next town or resource rich area to stock up. Great stuff guys !
    Regards,
    Kev

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