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  1. #1
    The reason high level skills can decay right now at the same rate as low level skills is to allow players to shift from one profession to another (and not be stuck with the high level skills blocking them from fast gains in other skills).

    It's a dilemna and I think the best solution is skill locks as mentioned above. I'm working on that right now. When it's done we'll be ready for more proper testing.

  2. #2
    Xsyon Citizen
    Join Date
    Feb 2011
    Location
    Vienna, Austria
    Posts
    194
    Well for players with many high skills it will be like Drevar described - they will loose some of their high skills to level them "back" to "late starters". Eventually some will find themselfs as "generic" crafters at (some) high levels and some will pursue a more specialised crafting career and become the most famous "high end" crafters.

    I believe that sacrificing the "everone can be excellent at everything" for a more divers world is a good step.
    If I have to give up (or in that case loose) some high skills for that new world order, I am fine with it

    However it is already quite hard to find a player with a high-end forestry skill that would collect VHQ/Master branches for me ... I hope that this will change? It quite depends on how fast people can swing between gathering skills - and if scavenging/forestry/foraging/resources/logging/hunting exclude each other, or its just about the crafting skills...

    I very much like the interdependencies in the crafting skills - like needing master cloth straps to create master tools/weapons, master leather straps for master bone/cloth armor (and some tools). Today there is practically no trading of these "basic prepared" materials I think and hope that this will change with the new system.

    Locking of one/some skills would still be very nice and give players more control about how they want their character to envolve!

    Thank you for your work on the game - I like the direction the game is going

  3. #3
    Waiting to catch the Test server in an Up mood, hehe.

    - Stats are gained when performing associated skills set to Normal, Locked or Plus.
    Mentions stats, but can we assume the same applies to XP gain?

    - Locks apply to skills that are gained and balance when levelling up.
    I took this to mean that locks only apply to gaining skills by using them and that spending points in the level up panel ignores the locks and will still balance your skills. Is that correct?

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