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  1. #1

    Feedback Request - Skill/Stat/Level-up changes

    Hello Survivors,

    The Test server is online with the latest build.

    See the changes here... http://www.xsyon.com/forum/showthrea...-Xsyon-Updates

    The Developers would like feedback on the following issues...

    skill / stat / level up changes

    specifically:

    • stat gain / loss (too fast, too slow)
    • skill balancing / loss (too much, too little)
    • health based on stats / skills comments


    Please Note: All Stats are gaining at 25 times the normal rate, for Testing.

  2. #2
    Very hard to test it when the server has been down the whole time.

  3. #3
    Quote Originally Posted by MrDDT View Post
    Very hard to test it when the server has been down the whole time.
    The Server is now back online.

  4. #4
    Keep the thread on topic, regarding the feedback requested.

    Thank you.

  5. #5
    Stats and Skill:
    Gained 3.0 stats overall except spirit and intellegence which decreased by 0.1 each only = to less loss of stats in my opinion

    Did some crafts - just a few actions each that i liked to keep up (Tailoring, Basketry, Leathercraft)
    Skill gained from a midd skill (Bonecraft) - it was 45 and now up to 64.. for that i lost 0.2 Weaponcraft (64.6), 0.2 Woodcraft (67.2), 0.4 Firebuilding (5.5) and Wainwright (6.7) by 0.5
    So i lost 1.3 Skillpoints in exchange for getting 19 Skillpoints (I didnt count how many i got from the 3 i wanted to keep up, probably about 3-5 Points more)
    Why i didnt loose any Toolcraft (99.3) or Masonry (39.3) for not beeing used all the time?

    Anyway getting a mid skill at close to a high skill at the cost of a few spread points = way to less loss of skill in my opinion


    Health:

    I dropped from ~175 (public) to 119 (test-server). (Edit: with my skillpoints used (Clubs 10-72) it would be 129

    If i remember right someone said animals will be more tough to kill.
    So i got throwed back miles with that patch and feel a bit sqishy against animals (I didnt test it now on the test server because when i tested at 04. April test patch it felt the animals HP went down to fast (because of the x25 speed?)

    So you want the HP to balance with the animals along, please.



    New display/notifications on skill and stats:


    Nice display on the new learned bonecraft skills when i was testing.

    But the display on stats only shows the progress being increased while stepping from .0 to .1 and whatever which of the 2 stats go through that step for being used at that for example craft - they are both shown up (Bonecraft = STR / DEX, - DEX went through the .0 to .1 and both be on display). (On public its the same, on test now just with the stats inside the message)
    So the correct message now would be: "Your Strength OR Dexterity have been increased"

    Might preffer a display on every +0.1 stats increase? I would so.


    Architecture = Intellegence & Spirit:

    I get 0.1 increase for Intellegence every 5 or 6 posts i build. Compared with the x25 speed it will be 125-150.

    Dont you consider to give someone creating his hole homestead a few stats points? Most people dont reach even 125-150 for a single stats point.



    Done with testing for now.




    Added at 13:30 PM:

    Experience and Level Up Revisions
    - Level up panel is ready for testing.
    - Leveling up skills gained adjust stats as if gained through actions.
    - Leveling up skills are balanced in order selected.
    - Leveling up skills gained do not gain experience.
    - Actions such as running and swimming do not gain experience.
    How will this work for those people, that allready put their skillpoints in? So can you track down what was used for a skill and rework the stats to what they should be after putting them in? Or do we finally need to make new characters?





    E:
    Not to be the negative guy - i preffer this setup alot more than the old one before on the test server

    I just dont see the specialization much in here in meaning of the quality output which still can be boosted to nowhere with stats gear.

    But might be also someone with very high skills at all get better results with testing it.

  6. #6
    Thank you for this feedback so far! The skill balancing has been adjusted already as I caught a problem with it incorrectly measuring the use count to decay least used skills.

    Regarding players that already used past experience points to increase skills, it shouldn't be a big issue. The main goal of these changes are to allow players to adjust their skills and stats over time instead of just increasing them. There will be more opportunites to gain experience points that will allow this happen (quests, using skills already at 100).

    Right now we will continue testing, revising and fixing bugs with the current changes. When we think these changes are ready for the public I will post about it. In the meantime, I look forward to more feedback or issues with what is currently live on the test server.

    Thanks!

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