I can see the wealthy players just having more alts to do more skills which is a form of pay for power. I'm okay in principle to skill selection as it should encourage more trade with the majority. We can boycott the rich players
I have had a little bit of time on the test server, but don't know the total ins and outs though. I have noticed though on the original post that new future trades will be introduced and I'm more worried how they would be introduced when one has already mastered existing trades.
would you ever consider a technology tree system that you can keep as a secret surprise maybe?
Suggested examples would be:
Scavenging would at some level let you discover scrap-crafting which in turn might give birth to being a black smith.
Hunting may give rise to Animal Taming, then domestication and butchery for the meat?
Forestry could lead to Agriculture? Foraging could lead to alchemy, dyes, herbal medicines?
Resources if high enough could venture into mining to get coal & various ore.
Basketry, one which is restricted to a small amount recipes should go onto being able to spin & weave cloth from natural materials and even carpets maybe?
Wood crafting surely should get you into Furniture making?
Fire making is pretty pointless at the moment and I don't think anyone has bothered with this. Imagine if you had to get a level of fire making to allow cooking, metal smelting or even glass blowing to get the windows everyone wants.
I think if you came up with your own technology tree and kept it secret then it would be kind of cool, doesn't need a big tech tree window just the bills & whistles messages that you have discovered the trade and it appears in the relevant skill pool with starting recipes.